Category Archives: Review

Open to Close Reviews: A Trip Through the Slipstream Adventure of Wayfarer

UPDATED 11/2014: See “Character Creation”, just after the old, striked text.


Product: Wayfarer: Things Beyond Wonder
Publisher and Author: Ill Gotten Games and Arian “Dutchmogul” Croft.
Availability: Paperback is available for purchase online for $25 through Lulu.

Physical/Digital Quality
Product Quality
As I received both the physical and digital copy of Wayfarer through the original, succesful Kickstarter project, I was delighted to hold it in my hands just a few months after I had previously featured it, safely delived to me via media mail in a bubble envelope. The physical book is roughly the same size as your average role playing text, it stacks nicely beside my numerous Rifts books, and is composed of high quality paper and a tough paperback cover. The cover itself is in nearly pristine condition, the only error being that the barcode is very blurred and probably unusable (a printing error, it seems), and is very stark and set apart with its mostly black background. The text is clean and not smudged, no errors which I have found, and with very clear images, even in its black and white print. Oftentimes when I buy a new book, especially an RPG, it smells a bit like a newspaper for the sheer amount of ink pressed within, however, Wayfarer delightfully has none of that almost plastic odor.


As for the digital copy, it is a straight forward .pdf file, easily and quickly downloaded, with the full contents of the book represented by clean, easy to read text and images, even on mobile. The only things which could have made the digital version better are if there were preset bookmarks for easy navigation, the ability to copy and paste text for even easier character creation, and a digitally fillable character sheet. As it is, I’m doing just fine without said amenities and the quality of both editions are very satisfying.
Continue reading

Rifts Game Master Kit: A Worthy Pack of Resources for DM’s


Palladium Book’s Rifts RPG is a huge game! With a massive collection of World, Dimension, Conversion, and Core Books or otherwise, that’s a lot for a DM to remember, much less sift through to find each and every thing you need for the perfect encounter when your players inevitably destroy the campaign you had planned!

To make it easier on us poor, unappreciated, table riding DMs, Palladium had released a “Rifts Game Master’s Kit” (which they also offer for their Palladium Fantasy RPG) as a digital supplement available for purchase through Drivethru RPG at a very reasonable $5.00. This packet is also obtained for free for all “Megaversal Ambassadors” who apply for this title directly through Palladium Books.

So what’s included? In 50 pages, the crew over at Palladium tried to include the most helpful lists, charts, tables, and indexs they could put together. Here’s the breakdown:

▪ Game Master Reference Sheet
▪ Rifts Combat Matrix
▪ Rifts Skill List
▪ Alphabetized Spell List
▪ Various ‘Borg Worksheets
▪ Rifts Mini-Posters
▪ Rifts Character Sheets
▪ Rifts GM Logs
▪ Rifts Sample Characters
Continue reading

Breachworld Preview: Digging Into the Core of Character Creation

In my previous entry, I detailed some information about the Breachworld RPG Kickstarter, why I’m backing it, and why you should. Jason, the creator of Breachworld, had released a whopping 77 page preview of the most necessary parts to run any game. Having perused it three times myself, I’m happy to say that my money seems well placed.

A general overview; his writing is friendly and open, but by no means unprofessional. Each page includes a faded background image, some are the Breachworld logo, others are blown up maps, but each section (I.e., character races, history, skills, etc.) is colour coded for easy flip-to action. In fact, the whole thing is in colour as promised, though some pages are blank except for notes of what kind of picture is in the works for that placement. As a whole, the preview is easy to read, flows quickly, and even the more complex sections (such as character creation) are not too confusing. He even included a basic run down of terminology (stating there would be more for readers new to role playing in the printed book,) which helps to further explain how characters gain experience and how dice mechanics work for Anti Paladin Games’s Mini 6 system.

But can you build a character with it? Yes! You could even build a basic playtest session with a little imagination and the materials provided!

After a rousing introduction from Jason and his number one rule, “Have fun!”, he launches right into the character creation section. Always the heart of role playing, we’ve all played some different games that had long, drawn out creation rules. Luckily, the process is streamlined in Breachworld. Less rolling, more choosing what you want!

Before we jump into character creation, however, we need to go over dice rules. There are dice, which are only D6s in this game, and then there are “pips”. Pips are the “+1,+2”, like enchantments on a weapon or a bonus to your roll. One die is worth 3 pips. When you roll your dice, one of them is always a wild or “exploding” die. This die can be rerolled if it lands on a 6 after adding the die to your total, and if the reroll is a 6 you repeat as necessary, hopefully leading to some big numbers!

Now, there are only 6 steps to character creation and each can take only minutes:

1. Select race
2. Choose attributes
3. Choose skills
4. Choose perks
5. Choose complications
6. Gear selection
Continue reading