Toon Tuesday: Tall Boy the Grackle Tooth Burster (Rifts)

After a lengthy move to another state, I’ve been slowly convincing new local friends and family to give Rifts a try! We started with character write up (the part they were probably most dreading, due to the time required), and I might be able to convince them to play soon! More converts for the Rifts RPG! Dungeons for the Dungeon Gods! Dice for the Dice Gods! Just a little Warhammer40k humor for you there, which is something I’ve also gotten into since moving…there may be more on that to follow in later posts. ;)

I know that typically Grackle Tooth are NOT allowed to use magic or psionics, but we’re thinking outside the box a little with this campaign – one of the other characters is actually a conversion from Palladium’s Dead Reign! So, if you don’t mind a bit of DM discretion…this could be a fun, powerful character to add to any party! And I’ve also taken the liberty of removing a few things to try to even the scales (lizard pun!), such as a couple Weapons Proficiencies and a couple skills; he’s built around his magic, so while he may still be an MDC creature, that’s not his strongest suit.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 30: D-Bees of North America
Recommended Setting: Good for any MDC starting level party, or mid level SDC campaigns. Built for an Australian campaign, but could work in any warm/hot climate. Keep in mind that Grackle Tooth are already MDC creatures, adding psionic ability on top of that (as a mutation or otherwise) can be a bit of a challenge for inexperienced DMs.

Annotation 2019-04-16 160945

A Grackle Tooth, specifically the character “Bodakhan” from the “Rifts: Machinations of Doom” graphic novel. This Grackle Tooth is smoking a cigar, and holding up a rocket launcher and other heavy weapons and grinning a lizardy grin.

General Information
Nickname: Tall Boy
Exp. Level: One
Experience Table: Burster (or by Grackle Tooth level: 4D6)
R.C.C.: Grackle Tooth
O.C.C.: Burster
Alignment: Scrupulous
Invoke Trust/Intimidate: 65%
Charm/Impress: Not applicable.
Health Points: 19 (+1D6/lvl)
S.D.C.: Not applicable.
M.D.C.: 45 (+3D6/lvl)
P.P.E.: 6 (permanent)
I.S.P.: 97 (+1D6+1/lvl, Master Psionic)
Chi: Not applicable.
Horror/Awe Factor: 12

IQ: 11
ME: 17
MA: 21
PS: 39 (Supernatural, Lift/Carry: 5000/2500 lbs.)
PP: 16
PE: 18 (Supernatural)
PB: 11
SPD: 21 (Run: 15 mph.)

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Toon Tuesday: Chester Emmett, (M.D., PhD.) the Body Fixer

Hey! It’s been a couple years, huh? So much has happened since the last time I posted, lots of big life changes (2 kids now, getting divorced, moving state soon…gonna be busy) I probably won’t be posting on a schedule, but I still adore writing up characters. And, hey, I’ve got a new domain name for the blog! Time to print up some business cards, heh.

Though, this isn’t technically a character I wrote… but I did help! My new partner (who usually plays the grim and gritty World of Darkness and is probably going to introduce me to it soon) has never played Rifts before, and so when I went to visit him, I brought the books with me and showed him the ropes! I think he was trying to write a “boring” character, but he had a lot of fun and we laughed quite a bit. It’s amazing what you can learn about someone when you write up a character together!

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition
Recommended Setting: Any starting level, low powered campaign – this character is a skill character NOT a kill character. The running joke with Chester here is that he only has one business card left and was just on his way to Kinko’s to get more when he was sucked into some conflict or another, and then forcibly conscripted into a band of mercenaries because, hey, they needed a doctor.


A human Body Fixer stands among a host of test tube bound mutant humanoids in a laboratory, preparing for surgery…or dissection.

General Information
Nickname: Chester
Exp. Level: One
Experience Table:
R.C.C.: None (Human)
O.C.C.: Body Fixer
Alignment: Scrupulous
Invoke Trust/Intimidate: 92%
Charm/Impress: None
Health Points: 18 (+1D6/lvl)
S.D.C.: 46
M.D.C.: None
P.P.E.: 11 (permanent)
I.S.P.: 22 (+1D6/lvl)
Chi: Not applicable.
Horror/Awe Factor: Not applicable.

IQ: 29 (+15% one time intelligence bonus to all new skills – already applied.)
ME: 18
MA: 27
PS: 14 (Lift/Carry: 280/140lbs.)
PP: 19
PE: 18
PB: 10
SPD: 14 (Run: 8.5 mph.)

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RPG a Day 2016: Days 24-31


The full list of this year’s RPG-related questions.

Here we are, in the final week of #RPGaDay2016! It’s been a fun month of seeing other gamers answering these interesting questions on social media (Twitter and Google Plus being some of the most popular for sharing). And I’ve managed to keep up this year! Looking forward to having more varied experiences to share next year, as well.

Day 24: What is the game you are most likely to give to others?


If I were giving it to someone new to RPGs, I’d go with something easy to learn and play. I may even go with an Indie RPG like Wayfarer: Things Beyond Wonder, or a diceless RPG. Dungeons and Dragons is always a good bet to get new players started, and it’s the easiest system to find other players for, so it is the most likely choice as a gift.

I started with Rifts, and though it’s my favorite game, I really caution new players against cutting their teeth with that level of crunch – and when I introduce new players (even those who have played RPGs before and are just new to Rifts), there’s a lot of hand holding.

If I were giving it to a veteran RPGer, I’d probably go with an interesting Indie game that they maybe haven’t heard of. Or a bigger name game that they don’t have yet, but have expressed an interest in, like Shadowrun or Numenara – or maybe even World of Warcraft: The Role Playing Game, if they also enjoyed WoW.

Day 25: What makes for a good character?


Honestly, that the player enjoys playing them. So long as everyone is having fun and nobody is hurt, it’s a good character.

As a Dungeon Master, I usually prefer my players to have the following: a short background, a reason for adventuring, a disability/vulnerability/hindrance, and a hobby or two (reflected in their skill selection where possible). I feel it rounds out the character and adds to the story. I reward detail and use these quirks as stepping stones for their own individual stories as we game. Everyone gets a chance in the spotlight at my table, and a more fleshed-out character, one that they put themselves into, is usually more fun for everyone.

Day 26: What hobbies go well with RPGs?


Reading comic books/manga/graphic novels. I feel that anyone can draw a lot of creativity from the endless supply of comics, and it’s especially helpful for those who need a visual or illustrative example to convey what they mean or to understand a situation.

There are plenty of other hobbies that go well with RPGs, of course. Artistic hobbies, watching movies, reading and/or writing, voice imitation, video gaming, blogging, and probably loads more that escape me at this moment.

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