After a lengthy move to another state, I’ve been slowly convincing new local friends and family to give Rifts a try! We started with character write up (the part they were probably most dreading, due to the time required), and I might be able to convince them to play soon! More converts for the Rifts RPG! Dungeons for the Dungeon Gods! Dice for the Dice Gods! Just a little Warhammer40k humor for you there, which is something I’ve also gotten into since moving…there may be more on that to follow in later posts. ;)
I know that typically Grackle Tooth are NOT allowed to use magic or psionics, but we’re thinking outside the box a little with this campaign – one of the other characters is actually a conversion from Palladium’s Dead Reign! So, if you don’t mind a bit of DM discretion…this could be a fun, powerful character to add to any party! And I’ve also taken the liberty of removing a few things to try to even the scales (lizard pun!), such as a couple Weapons Proficiencies and a couple skills; he’s built around his magic, so while he may still be an MDC creature, that’s not his strongest suit.
Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 30: D-Bees of North America
Recommended Setting: Good for any MDC starting level party, or mid level SDC campaigns. Built for an Australian campaign, but could work in any warm/hot climate. Keep in mind that Grackle Tooth are already MDC creatures, adding psionic ability on top of that (as a mutation or otherwise) can be a bit of a challenge for inexperienced DMs.
Nickname: Tall Boy
Exp. Level: One
Experience Table: Burster (or by Grackle Tooth level: 4D6)
R.C.C.: Grackle Tooth
Invoke Trust/Intimidate: 65%
Charm/Impress: Not applicable.
Health Points: 19 (+1D6/lvl)
S.D.C.: Not applicable.
M.D.C.: 45 (+3D6/lvl)
P.P.E.: 6 (permanent)
I.S.P.: 97 (+1D6+1/lvl, Master Psionic)
Chi: Not applicable.
Horror/Awe Factor: 12
PS: 39 (Supernatural, Lift/Carry: 5000/2500 lbs.)
PE: 18 (Supernatural)
SPD: 21 (Run: 15 mph.)