Tag Archives: tabletop RPG

Toon Tuesday: Jadesky the Human, Earth/Air Elemental Fusionist (Rifts)

I’ve played an Earth/Air Elemental Fusionist in the past, and she quickly became one of my favorite characters. It was easy to pour my own personality onto the page, and the combination of opposite elements and their powers have truly made it one of my favorite caster O.C.C.s in all of Rifts. Fusionists do not begin play with a salary or much in the way of credits, but given her occupation, I figured a small working wage was applicable. Given the nature of her job (mining, excavations, and underground rescue) and her power class, it’s a relatively easy and quick way to make some extra cash, plus she often gets to keep any gemstones she uncovers. She also begins play with two insanities, one to start with and the other a result of childhood trauma (detailed in her backstory.)

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts Book of Magic.
Recommended Setting: Any starting level adventuring group, though it is not recommended she be played in a group/campaign which takes place in or frequents cities, or one which is pro-CS.

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'It's like none of you have ever worked a mine before; it's all about support! Without supporting the structure, you run out of breathable air, and then I have to come in here and dig your sorry asses out!' - Jadesky

General Information
Nickname: Jadesky
Exp. Level: One
Experience Table: Elemental Fusionist
R.C.C.: Human
O.C.C.: Elemental Fusionist
Alignment: Unprincipled
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: 30%
Health Points: 19 (+1D6/lvl)
S.D.C.: 46 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 119 (+1D4+4/lvl)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: Not applicable.

Stats
IQ: 13
ME: 18
MA: 13
PS: 21 (Lift/Carry: 840/420 lbs.)
PP: 15
PE: 19
PB: 16
SPD: 16 (Run: 10 mph.)
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Open to Close Reviews: A Trip Through the Slipstream Adventure of Wayfarer

UPDATED 11/2014: See “Character Creation”, just after the old, striked text.

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Product: Wayfarer: Things Beyond Wonder
Publisher and Author: Ill Gotten Games and Arian “Dutchmogul” Croft.
Availability: Paperback is available for purchase online for $25 through Lulu.

Physical/Digital Quality
Product Quality
As I received both the physical and digital copy of Wayfarer through the original, succesful Kickstarter project, I was delighted to hold it in my hands just a few months after I had previously featured it, safely delived to me via media mail in a bubble envelope. The physical book is roughly the same size as your average role playing text, it stacks nicely beside my numerous Rifts books, and is composed of high quality paper and a tough paperback cover. The cover itself is in nearly pristine condition, the only error being that the barcode is very blurred and probably unusable (a printing error, it seems), and is very stark and set apart with its mostly black background. The text is clean and not smudged, no errors which I have found, and with very clear images, even in its black and white print. Oftentimes when I buy a new book, especially an RPG, it smells a bit like a newspaper for the sheer amount of ink pressed within, however, Wayfarer delightfully has none of that almost plastic odor.

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As for the digital copy, it is a straight forward .pdf file, easily and quickly downloaded, with the full contents of the book represented by clean, easy to read text and images, even on mobile. The only things which could have made the digital version better are if there were preset bookmarks for easy navigation, the ability to copy and paste text for even easier character creation, and a digitally fillable character sheet. As it is, I’m doing just fine without said amenities and the quality of both editions are very satisfying.
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Toon Tuesday: Banjo the Kwarla Demon Hunter (Rifts)

Happy Veterans Day to any of our dice rolling veterans that may be reading this!

I really like the Kwarla; not because the basic R.C.C. is relatively easy to write up, but because the whole “gruff, wandering demon slayer” vibe just grabbed a hold of me, and I really like his signature weapon. Fun fact: “Banjo” is considered a traditional Australian name after the bush poet/journalist Andrew “Banjo” Patterson.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book19: Australia.
Recommended Setting: Best suited to Australia, though they could have traveled to other continents somehow (but would prove difficult to understand as they only speak Aboriginal and Australian English, which is heavy with slang and accent). Kwarla are a moderately primitive race (they know of technology, but don’t understand its use and most find it to be too removed from nature to bother with), and are noted as possibly difficult to play; they should be approved by the DM to be utilized as a PC. They also make good NPCs as guides, or as surprising allies when fighting a supernatural creature or demon in the Outback. Can be played in any good aligned group, though the primitive nature of the race makes technology and interaction in cities uncomfortable for role playing. Good for any skilled role player who wants a challenge.

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‘I’ve wand’d far from m’ tribe ‘nd homeland – killed many demons, broken bloody evildoers with m’ claws – ‘nd you an’na call me “cute and fluffy”?’ – Banjo

'I've wand'd far from m' tribe 'nd homeland - killed many demons, broken bloody evildoers with m' claws - 'nd you an'na call me

General Information
Nickname: Banjo
Exp. Level: One
Experience Table: Kwarla Demon Hunter
R.C.C.: Kwarla Demon Hunter
O.C.C.: Not applicable.
Alignment: Principled
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: Not applicable.
Health Points: 21 (+1D6/lvl)
S.D.C.: Not applicable.
M.D.C.: 27 (+1D6/lvl)
P.P.E.: 44 (+1D6/lvl)
I.S.P.: 20 (+1D6/lvl)
Chi: Not applicable.
Horror Factor: 8 alone, 11 if 3 or more Kwarla are present (only applicable to evil sorcerers/supernatural beings.)

Stats
IQ: 10
ME: 20
MA: 12
PS: 29 (Supernatural, Lift/Carry: 2900/1450 lbs.)
PP: 19
PE: 21 (Supernatural)
PB: 14
SPD: 19 (Run: 14 mph.)

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