Tag Archives: character creation

Toon Tuesday: Dustbin Durvin the Dwarf Techno-Wizard (Rifts)

The fact that Techno-Wizards have to use their magic through appropriate technology and enchantments only work with applicable paint jobs, add ons, and so forth is a really nice touch for this class. I like encouraging my players to be creative with things like that. I had thoughts of making a custom magical feature for the vehicle; Charismatic Aura which functions via a righteous mural on the side involving unicorns, guitars, and space scenes most likely. Perhaps once I have a better grasp on Techno-Wizard construction I’ll make a post with some custom enchantments.

As this character comes from a wealthy family of inventors, I saw fit that he should have (limited) access to some hefty funds and a monthly allowance. I’ve also created a homebrew magic item with Dwarven magic and technology in mind; Dwarven Rune Grease. As this is a homebrew creation and not official material, you should seek the DM’s approval before implementing it.

A lot of the Techno-Wizard construction rules got cut from the RUE, which made the vehicles and other gear a huge pain in the neck! I actually had to dig out my old RMB. Just one of those Palladium things, I guess.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts: Main Book, Rifts: Book of Magic, Rifts Conversion Book 01.
Recommended Setting: Any starting level advenuring group, also potentially suited for Mega-Damage campaigns (you’d probably want to give him a level or some upgraded gear first). Not good for pro-CS or anti-magic campaigns.

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'Yes, I am the youngest of the Anvilmech inventor clan. Legacy? Well, yes, I suppose there's a legacy to live up to, my family is responsible for many technological breakthroughs. No, no, I'm not working on anything currently. Er, nothing important anyway! No, I don't have any schematics...Which class did you say you were researching this for again?' - Durvin Anvilmech

General Information
Nickname: Dustbin McAnvil (this is derogatory and he hates it), Durvin (to his friends)
Exp. Level: One
Experience Table: Techno-Wizard
R.C.C.: Dwarf
O.C.C.: Techno-Wizard
Alignment: Scrupulous
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: Not applicable.
Health Points: 19 (+1D6/lvl)
S.D.C.: 20 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 279 (+2D6/lvl)
I.S.P.: 35 (+1D4+1/lvl, Minor Psychic)
Chi: Not applicable.
Horror/Awe Factor: Not applicable.

Stats
IQ: 16 (+2% one time bonus to all new skills.)
ME: 15
MA: 10
PS: 20 (Lift/Carry: 200/400 lbs.)
PP: 15
PE: 19
PB: 9
SPD: 6 (Run: 4 mph.)
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Toon Tuesday: Whistler the Auto-G Gunslinger (Rifts)

A Gunslinger is typically feared and renowned for their skill and reputation, which enables them to get what they want with a threat or a look (and occasionally a bullet). But it also makes them vulnerable, as targets or akin to modern day superstars, they stick out in a crowd and are often easily recognized. This makes the Auto-G, in my opinion, one of the best racial candidates to become a Gunslinger. Shapeshifting ability so they can perform their hits/jobs and then slip away from town to town with their pockets full of cash and a lingering reputation that is also shrouded with an air of mystery sounds like a great space western to me.

I ended up getting this posted later than expected due to some surprise appointments and a week’s worth of crankiness from my not-napping toddler. Also, this R.C.C. and O.C.C. combination was a lot bigger of an undertaking than I realized initially; I had to type up so many different equipment templates! Anyway, I think my hard work payed off.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 30: D-Bees of North America, and Rifts World Book 14: New West.
Recommended Setting: New West, suitable for the role of a marksman, some forms of espionage, or as a hired assassin. Not recommended for pro-CS campaigns. Potentially suited for Mega Damage campaigns (with the right DNA to replicate that puts them on level) and either good or evil aligned adventures.

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'You don't need'ta know who I took outta this world, only that I kin do it fer you, too, fer enough coin. If that's not enough fer you, les' just say the Sheriff three towns East won' ferget me soon.' - Whistler

General Information
Nickname: Whistler
Exp. Level: One
Experience Table: Gunslinger
R.C.C.: Auto-G
O.C.C.: Gunslinger
Alignment: Anarchist
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: 55% (+5% when dressed to impress)
Health Points: 18 (+1D6/lvl)
S.D.C.: 60 (+1D6/lvl)
M.D.C.: Not applicable unless in the form of an M.D.C. creature.
P.P.E.: 88 (+1D6/lvl)
I.S.P.: 43 (+1D6+1/lvl)
Chi: Not applicable.
Horror/Awe Factor: 10 if revealed as an Auto-G. 8 for their natural prescence or known reputation as a Gunslinger (+1 at levels 2, 4, 5, 6, 8, 10, 11, 13, and 15, and +2 when dealing with ordinary folk.)

Stats
IQ: 18 (+4% one time bonus to all current and future skills.)
ME: 21
MA: 14
PS: 12 (Lift/Carry: 240/120 lbs.)
PP: 18
PE: 18
PB: 21 (+1 when dressed to impress)
SPD: 11 (Run: 7.5 mph.)
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Toon Tuesday: Cooper the Human CS Navy Sailor (Rifts)

There was a really nasty cold making its rounds at our house and it had finally caught up with our toddler last week. She was absolutely miserable, it was awful. So, I went with an uncomplicated character to make things a bit easier on myself, but still didn’t end up getting it finished in time. So, apologies for my missed week. I currently only have a couple pro-CS toons posted, so have another!

My Dad is proud to be a former US Navy Sailor; I hear his tales and swashbuckling stories all the time. While he was in the service, he introduced a great number of Sailors to Rifts, and I think his Naval career still strongly influences his campaigns as DM and his playstyle as a PC. This character is heavily inspired by him and his tales, though he was in Culinary, not Medical.

A quick note; I’ve added Biology and Chemistry as O.C.C. Skills at +10% for the Medic MOS, and I consider Literacy at +10% to be an available skill (if not automatically included.) This is because more than half of the medical skills require these to be taken and also because they are cornerstones of the medical profession and should have been included in the first place. This also means that by level 3, if they have the required skills, the character could take Medical Doctor, Psycology, Cybernetic Medicine, or Crime Scene Investigation if they desired – all logical steps forward in their career and collected experience by that point. I feel this also opens up the Medic MOS to include various specialties in the medical field, giving more opportunities and customization for the character.

And, though she is of an Officer rank, this is due to her military paid education, and so I did not include the Officer MOS skills (though I could have.) However, as Pilot: Ships is an O.C.C. skill but requires Sewing and Rope Works, those skills have been added at a basic skill level (check out my House Rules for more similar fixes.)

Game: Palladium Books’ Rifts RPG.
Books Needed: Rifts Ultimate Edition, Rifts Sourcebook 04: Coalition Navy, Rifts World Book 11: Coalition War Campaign.
Recommended Setting: Any starting level Coalition campaign group in need of a medic.

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'This injury isn't even half as difficult as birthing a foal; I'll patch you up right quick and you'll be back on your regular rounds in no time!' - LTJG Cooper

General Information
Nickname: O-2 Cooper (Lieutenant Junior Grade)
Exp. Level: One
Experience Table: CS Navy Sailor
R.C.C.: Human
O.C.C.: CS Navy Sailor (Medic MOS)
Alignment: Scrupulous
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: Not applicable.
Health Points: 13 (+1D6/lvl)
S.D.C.: 22 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 8 (permanent)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror/Awe Factor: Not applicable.

Stats
IQ: 15
ME: 16
MA: 13
PS: 13 (Lift/Carry: 260/130 lbs.)
PP: 12
PE: 13
PB: 9
SPD: 13 (Run: 8 mph.)
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