Tag Archives: Rifts RPG character

Toon Tuesday: Dustbin Durvin the Dwarf Techno-Wizard (Rifts)

The fact that Techno-Wizards have to use their magic through appropriate technology and enchantments only work with applicable paint jobs, add ons, and so forth is a really nice touch for this class. I like encouraging my players to be creative with things like that. I had thoughts of making a custom magical feature for the vehicle; Charismatic Aura which functions via a righteous mural on the side involving unicorns, guitars, and space scenes most likely. Perhaps once I have a better grasp on Techno-Wizard construction I’ll make a post with some custom enchantments.

As this character comes from a wealthy family of inventors, I saw fit that he should have (limited) access to some hefty funds and a monthly allowance. I’ve also created a homebrew magic item with Dwarven magic and technology in mind; Dwarven Rune Grease. As this is a homebrew creation and not official material, you should seek the DM’s approval before implementing it.

A lot of the Techno-Wizard construction rules got cut from the RUE, which made the vehicles and other gear a huge pain in the neck! I actually had to dig out my old RMB. Just one of those Palladium things, I guess.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts: Main Book, Rifts: Book of Magic, Rifts Conversion Book 01.
Recommended Setting: Any starting level advenuring group, also potentially suited for Mega-Damage campaigns (you’d probably want to give him a level or some upgraded gear first). Not good for pro-CS or anti-magic campaigns.


'Yes, I am the youngest of the Anvilmech inventor clan. Legacy? Well, yes, I suppose there's a legacy to live up to, my family is responsible for many technological breakthroughs. No, no, I'm not working on anything currently. Er, nothing important anyway! No, I don't have any schematics...Which class did you say you were researching this for again?' - Durvin Anvilmech

General Information
Nickname: Dustbin McAnvil (this is derogatory and he hates it), Durvin (to his friends)
Exp. Level: One
Experience Table: Techno-Wizard
R.C.C.: Dwarf
O.C.C.: Techno-Wizard
Alignment: Scrupulous
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: Not applicable.
Health Points: 19 (+1D6/lvl)
S.D.C.: 20 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 279 (+2D6/lvl)
I.S.P.: 35 (+1D4+1/lvl, Minor Psychic)
Chi: Not applicable.
Horror/Awe Factor: Not applicable.

IQ: 16 (+2% one time bonus to all new skills.)
ME: 15
MA: 10
PS: 20 (Lift/Carry: 200/400 lbs.)
PP: 15
PE: 19
PB: 9
SPD: 6 (Run: 4 mph.)
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Toon Tuesday: Whistler the Auto-G Gunslinger (Rifts)

A Gunslinger is typically feared and renowned for their skill and reputation, which enables them to get what they want with a threat or a look (and occasionally a bullet). But it also makes them vulnerable, as targets or akin to modern day superstars, they stick out in a crowd and are often easily recognized. This makes the Auto-G, in my opinion, one of the best racial candidates to become a Gunslinger. Shapeshifting ability so they can perform their hits/jobs and then slip away from town to town with their pockets full of cash and a lingering reputation that is also shrouded with an air of mystery sounds like a great space western to me.

I ended up getting this posted later than expected due to some surprise appointments and a week’s worth of crankiness from my not-napping toddler. Also, this R.C.C. and O.C.C. combination was a lot bigger of an undertaking than I realized initially; I had to type up so many different equipment templates! Anyway, I think my hard work payed off.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 30: D-Bees of North America, and Rifts World Book 14: New West.
Recommended Setting: New West, suitable for the role of a marksman, some forms of espionage, or as a hired assassin. Not recommended for pro-CS campaigns. Potentially suited for Mega Damage campaigns (with the right DNA to replicate that puts them on level) and either good or evil aligned adventures.


'You don't need'ta know who I took outta this world, only that I kin do it fer you, too, fer enough coin. If that's not enough fer you, les' just say the Sheriff three towns East won' ferget me soon.' - Whistler

General Information
Nickname: Whistler
Exp. Level: One
Experience Table: Gunslinger
R.C.C.: Auto-G
O.C.C.: Gunslinger
Alignment: Anarchist
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: 55% (+5% when dressed to impress)
Health Points: 18 (+1D6/lvl)
S.D.C.: 60 (+1D6/lvl)
M.D.C.: Not applicable unless in the form of an M.D.C. creature.
P.P.E.: 88 (+1D6/lvl)
I.S.P.: 43 (+1D6+1/lvl)
Chi: Not applicable.
Horror/Awe Factor: 10 if revealed as an Auto-G. 8 for their natural prescence or known reputation as a Gunslinger (+1 at levels 2, 4, 5, 6, 8, 10, 11, 13, and 15, and +2 when dealing with ordinary folk.)

IQ: 18 (+4% one time bonus to all current and future skills.)
ME: 21
MA: 14
PS: 12 (Lift/Carry: 240/120 lbs.)
PP: 18
PE: 18
PB: 21 (+1 when dressed to impress)
SPD: 11 (Run: 7.5 mph.)
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