Tag Archives: character creation

Toon Tuesday: Topher the Grackle Tooth Merc Soldier (Rifts)

Grackle Tooth are one of my all time favorite races; being big, Southern mannered reptiles with a passion for heavy weapons and blowing things up pretty much made them reigning champs in that arena for awhile. I’ve played one before (nothing like this fella, except for a mutual love of grenades and rail guns), and some of my most memorable gaming moments were a result of that. I really got into writing him – you might be able to tell by the style and wording, quite a bit of his mannerisms were projected onto the write up! I hope you enjoy another take on the “badass lizard warrior” character type.

Trigger Warnings: Alcoholism and child abuse.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 30: D-Bees of North America, and Rifts World Book 19: Australia (only used for body armour.)
Recommended Setting: Any starting adventuring group who could use a gunner with a fondness for explosives that can also punch like a tank. Not recommended for pro-CS campaigns. Would do well as part of a mercenary or rescue group.

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General Information
Nickname: Topher
Exp. Level: One
Experience Table: Merc Soldier
R.C.C.: Grackle Tooth
O.C.C.: Merc Soldier (Pigman/Heavy Weapons MOS)
Alignment: Unprincipled
Invoke Trust/Intimidate: 80%
Charm/Impress: Not applicable.
Health Points: 23 (+1D6/lvl)
S.D.C.: Not applicable.
M.D.C.: 102 (+3D6/lvl)
P.P.E.: 6 (permanent)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror/Awe Factor: 12; good or bad, Grackle Tooth are mighty impressive.

Stats
IQ: 13
ME: 15
MA: 24
PS: 33 (Supernatural, Lift/Carry: 3,300/1,650 lbs.)
PP: 20
PE: 23 (Supernatural)
PB: 8
SPD: 32 (Run: 22 mph.)
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Toon Tuesday: Sue the Human Burster (Rifts)

I’ve played a Burster in the past, it was a good aligned N’reta (think anteater humanoid that can’t speak any language but their own) and inspired many fondly recalled encounters. I’ve also played in a party with a Burster on the opposite side of the alignment spectrum, which was not so fun. I can understand the duality in character choices, but evil alignments just aren’t as much fun to play in my opinion (though I’m told I’m quite skilled at it.)

This Burster is inspired by my first Burster PC, who was also a fireman, but is Human and not so religious. At least once per session Ike (my anteater Burster) would try to discuss Christianity with his fellow party members or NPCs – it became a running gag because only one PC could understand him using Sign Language or the Tongues spell, and they were less than appreciative. Being a strange little fluffball that could spontaneously combust and made a lot of slurping and clicking noises, he was one of my more memorable characters.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition
Recommended Setting: Any starting level adventuring party that could use a psychic that can deal some decent damage. Not suited to pro-CS campaigns. Could start off in a “gang”, but was written as a good aligned character.

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General Information
Nickname: Sue, “Chief” if on the job.
Exp. Level: One
Experience Table: Burster
R.C.C.: Human
O.C.C.: Burster
Alignment: Scrupulous
Invoke Trust/Intimidate: 50%
Charm/Impress: Not applicable.
Health Points: 15 (+1D6/lvl)
S.D.C.: 68 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 8 (permanent)
I.S.P.: 110 (+10/lvl, Master Psychic)
Chi: Not applicable.
Horror Factor: Not applicable.

Stats
IQ: 13
ME: 10
MA: 18
PS: 19 (Lift/Carry: 760/380 lbs.)
PP: 15
PE: 15
PB: 10
SPD: 30 (Run: 21 mph.)
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Triple Toon Tuesday: Nora, Cornelia, and Magatha (Fate Core)

Upon first glance at the Fate Core character sheet, it looked almost laughably simple; truthfully, it was a breeze to charge through creation, but I quickly realized that my write up would be incomplete without more content. After all, the characters were meant to be created together, tied to each other through aspects and trouble. This is a creation concept that I can really get behind as a Dungeon Master! Getting the party together is no longer one of the biggest hurdles to draw an uninspiring blank at. Plus, it helps flesh out your world and adventure before you’ve even started rolling; PC input at its finest!

I really enjoyed writing these because they foster good role playing partnerships and, in a way, together they present an entire adventure hook (making the DM’s job a whole lot easier.) I’d say the hardest part was Stunt creation, but it really is a unique game mechanic that I can appreciate and there are a lot of premade Stunts that EH provides you with.

I left the Consequence slots empty so that, should anyone wish to save or print these characters for use, they could more easily write them in as they go along. Please also note that the Stress Track boxes are actually represented by boxes which you could shade as needed. As these are my first Fate Core characters, I’m always open to advice and suggestions.

Game: Fate Core
Books Needed: Fate Core System, Fate Core System Wiki also used (for Stunts).
Recommended Setting: Medieval fantasy or low tech era (like, flintlock pistols are the fanciest weapons you see.) Obviously designed to function as a starting level party.

CHARACTER ONE

ID
Name: Nora Thompson
Description: Tall and muscular with short cropped hair and dark skin, Nora takes her job as Captain seriously; but though the city is practically in shambles, she keeps coming back to the castle with empty manacles. She has a few small scars on her face and arms, and is nearly always seen in her armour and with her sword and shield – not that she ever gets to use them. She is frustrated and confident of her skills, but growing less thankful of her position each day.
Refresh: 3

Aspects
High Concept: Underutilized Captain of the Guard
Trouble: Bound to a Broken Kingdom
Other Aspects: 1.) The Royalty is Acting Strange; 2.) Information for Your Freedom, Thief; 3.) Rescued by a Princess, of All People

Skills
Athletics: +3
Burglary: +0
Contacts: +1
Craft: +0
Deceive: +0
Drive/Ride: +0
Empathy: +0
Fight: +4
Investigate: +2
Lore: +0
Notice: +1
Physique: +3
Provoke: +0
Rapport: +2
Resources: +0
Shoot: +2
Stealth: +1
Will: +1
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