Tag Archives: Rifts RPG

At the Table: Rifts: Let’s Get This Party Started! (Session 1)

This is my first gaming log to actually be completed and posted! We’ve, unfortunately, never been able to commit to a campaign for very long due to a variety of reasons (i.e., schedule conflict, falling out, loss of interest, etc.) But now we’re actually scheduling time to play on a biweekly (hopefully bumped up to a weekly) rate! This is the first time I’ve had a chance to play in more than a year, and we’re introducing a new player to Rifts!

You may also notice that I’ve changed my gaming handle from “CheekyFnPirate” to “TheDungeonRat”. I created my old moniker back in my teenage years, and since then my play style and personality have changed dramatically (as is wont to happen after becoming a parent). This change is to reflect that; new blog color, new layout and setup, fresher content, really, it’s a whole new blog, just as I am a completely different blogger. All old links within the blog should be working, but please feel free to let me know if I need to make any adjustments.

Game: Palladium Book’s Rifts RPG
Dungeon Master: Scott
Players: Myself, Garrett, and Paul (hoping to add a couple more players next session). More info on Players/Dungeon Masters here.
Session Date: 03/28/2016 (Monday)
Session Duration: 3 hours; 2 hours of character and setting prep, 1 hour of play.
Setting: Possibly Rifts Earth, England -unclear as of yet.
Characters:
Battle Magus Controller: The Seeker (Me)
■ German Shepherd Dog-Boy Vagabond: Dean (Garrett)
■ Human Wilderness Scout: Ander (Paul)

Gaming Log: (Bold parenthesis indicates dice rolls, out of game moments, important character notes, etc.)
We were a bit sidetracked by character creation, so we jumped right in with the tried but true (oft read: lazy and/or desperate), “So, you all meet in the tavern…”

Dean the Dog-Boy’s reason for traveling was just that – traveling – and therefore loved meeting interesting people and visiting new places, like this rather small town in the middle of a forest. The Seeker and her large Earth Thunder Automaton (nicknamed Jo) had stopped in their search for lost automatons (her reason for leaving the Magic Zone) to resupply. Dean was captivated by such a strange, obviously magical golem (to most, it is mistaken for an Earth Elemental), and so pestered the Seeker with questions and observations. She good naturedly allowed Dean to sit with her at the bar.
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Toon Tuesday: Cooper the Human CS Navy Sailor (Rifts)

There was a really nasty cold making its rounds at our house and it had finally caught up with our toddler last week. She was absolutely miserable, it was awful. So, I went with an uncomplicated character to make things a bit easier on myself, but still didn’t end up getting it finished in time. So, apologies for my missed week. I currently only have a couple pro-CS toons posted, so have another!

My Dad is proud to be a former US Navy Sailor; I hear his tales and swashbuckling stories all the time. While he was in the service, he introduced a great number of Sailors to Rifts, and I think his Naval career still strongly influences his campaigns as DM and his playstyle as a PC. This character is heavily inspired by him and his tales, though he was in Culinary, not Medical.

A quick note; I’ve added Biology and Chemistry as O.C.C. Skills at +10% for the Medic MOS, and I consider Literacy at +10% to be an available skill (if not automatically included.) This is because more than half of the medical skills require these to be taken and also because they are cornerstones of the medical profession and should have been included in the first place. This also means that by level 3, if they have the required skills, the character could take Medical Doctor, Psycology, Cybernetic Medicine, or Crime Scene Investigation if they desired – all logical steps forward in their career and collected experience by that point. I feel this also opens up the Medic MOS to include various specialties in the medical field, giving more opportunities and customization for the character.

And, though she is of an Officer rank, this is due to her military paid education, and so I did not include the Officer MOS skills (though I could have.) However, as Pilot: Ships is an O.C.C. skill but requires Sewing and Rope Works, those skills have been added at a basic skill level (check out my House Rules for more similar fixes.)

Game: Palladium Books’ Rifts RPG.
Books Needed: Rifts Ultimate Edition, Rifts Sourcebook 04: Coalition Navy, Rifts World Book 11: Coalition War Campaign.
Recommended Setting: Any starting level Coalition campaign group in need of a medic.

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'This injury isn't even half as difficult as birthing a foal; I'll patch you up right quick and you'll be back on your regular rounds in no time!' - LTJG Cooper

General Information
Nickname: O-2 Cooper (Lieutenant Junior Grade)
Exp. Level: One
Experience Table: CS Navy Sailor
R.C.C.: Human
O.C.C.: CS Navy Sailor (Medic MOS)
Alignment: Scrupulous
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: Not applicable.
Health Points: 13 (+1D6/lvl)
S.D.C.: 22 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 8 (permanent)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror/Awe Factor: Not applicable.

Stats
IQ: 15
ME: 16
MA: 13
PS: 13 (Lift/Carry: 260/130 lbs.)
PP: 12
PE: 13
PB: 9
SPD: 13 (Run: 8 mph.)
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Toon Tuesday: Topher the Grackle Tooth Merc Soldier (Rifts)

Grackle Tooth are one of my all time favorite races; being big, Southern mannered reptiles with a passion for heavy weapons and blowing things up pretty much made them reigning champs in that arena for awhile. I’ve played one before (nothing like this fella, except for a mutual love of grenades and rail guns), and some of my most memorable gaming moments were a result of that. I really got into writing him – you might be able to tell by the style and wording, quite a bit of his mannerisms were projected onto the write up! I hope you enjoy another take on the “badass lizard warrior” character type.

Trigger Warnings: Alcoholism and child abuse.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 30: D-Bees of North America, and Rifts World Book 19: Australia (only used for body armour.)
Recommended Setting: Any starting adventuring group who could use a gunner with a fondness for explosives that can also punch like a tank. Not recommended for pro-CS campaigns. Would do well as part of a mercenary or rescue group.

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'An' he was comin' over the ridge just in time to see those jackwagons walkin' past - had to duck down quick like to avoid detection. But 'e followed 'em in secret for a good ten miles eatin' roots and nearly dying of thirst. When they finally led 'im to their base an' he called it in an' became a hero for a time. An' that's why I didn't join the war like my Pa; ain't gonna catch me chewing on trees and crawling through the damn desert.' - Topher

General Information
Nickname: Topher
Exp. Level: One
Experience Table: Merc Soldier
R.C.C.: Grackle Tooth
O.C.C.: Merc Soldier (Pigman/Heavy Weapons MOS)
Alignment: Unprincipled
Invoke Trust/Intimidate: 80%
Charm/Impress: Not applicable.
Health Points: 23 (+1D6/lvl)
S.D.C.: Not applicable.
M.D.C.: 102 (+3D6/lvl)
P.P.E.: 6 (permanent)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror/Awe Factor: 12; good or bad, Grackle Tooth are mighty impressive.

Stats
IQ: 13
ME: 15
MA: 24
PS: 33 (Supernatural, Lift/Carry: 3,300/1,650 lbs.)
PP: 20
PE: 23 (Supernatural)
PB: 8
SPD: 32 (Run: 22 mph.)
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