Tag Archives: Mastodonoid

Toon Tuesday: Tall Elk the Mastodonoid Tribal Warrior (Rifts)

Sorry, again, for the delay in my weekly posts. Things are finally looking up with my Brother’s condition; we are connecting more and making the necessary changes to help him improve even further. I have had a bit more spare time since my hiatus, and am happy to get back to my Toon Tuesday posts. This is one of my stress relief outlets and it has been missed.

This is a character that I just had to write up after the last one, Snow Bison the Mastodonoid Animal Shaman. They are designed as Lifemates and to be played together, but this is not necessary. Both were very fun to write up, though I probably would have changed up the O.C.C.s if I owned a copy of Rifts Canada, but Rifts World Book 15: Spirit West will have to do for these native beasts. Again, I feel that the Mastodonoid race would have little use for tribal fetishes, though their Shamans would proudly continue to make them for their human tribesmen, and would not use them for fear of squandering the Spirit’s gifts; so he has none of the starting fetishes for a Tribal Warrior. I also scoured the text for information on the Tribal Warrior Powers listed under each animal totem, however, could not determine if the bonuses were all inclusive or a temporary boost due to transformation. Waving my magic DM wand, I’ve gone with transformation, as it would be a bit difficult for a human (originally the only race that could be a Tribal Warrior) to gore someone with tusks or antlers unless at least partially transformed.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 30: D-Bees of North America and Rifts World Book 15: Spirit West (hereby refered to as SW).
Recommended Setting: Incredibly unsuited to any hot or warm climates (no deserts or tropics), but well suited to any arctic environments. Due to their simple nature, they are better suited to a traveling party that does not spend much time in large towns or cities, but very suited to an indigenous style campaign. Would be best set in a party involving their Lifemate, though this can be altered. Mastodonoids are ridiculously powerful and should not be paired with average adventuring parties.

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General Information
Nickname: Tall Elk
Exp. Level: One
Experience Table: Tribal Warrior
R.C.C.: Mastodonoid
O.C.C.: Tribal Warrior
Alignment: Scrupulous
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: Not applicable.
Health Points: 23 (+1D6/lvl)
S.D.C.: Not applicable.
M.D.C.: 100 (+3D6/lvl)
P.P.E.: 29 (+1D6/lvl)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: Not applicable.

Stats
IQ: 9
ME: 16
MA: 9
PS: 51 (Supernatural, Lift/Carry: 6120/3060 lbs)
PP: 18
PE: 23 (Supernatural)
PB: 3
SPD: 32 (Run: 22 mph)
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Toon Tuesday: Snow Bison the Mastodonoid Animal Shaman (Rifts)

Brace yourself for a huge post! I’ve decided to leave the starting fetishes out of this character write up because a Mastodonoid is powerful enough in its own right, so they probably would not see the point in bothering the spirits for a bonus they dont really need. According to Mr. Siembieda, author of the Mastodonoid race, once they find a mate, they are typically together for life. Therefore, I decided to write up a second Mastodonoid as a Lifemate to this one, rather than going the easy backstory route of their mate dying. This pair would be optimal for the role playing couple, something my spouse and I have tried out in the past with quite a bit of success. To any couples who want to play a couple in game, remember to keep the campaign and your personal life separate, and also, try to play characters that complement each other. The Lifemate (mentioned in more detail below) can be found here.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts World Book 30: D-Bees of North America, Rifts Book of Magic, and Rifts World Book 15: Spirit West (hereby refered to as SW).
Recommended Setting: Incredibly unsuited to any hot or warm climates (no deserts or tropics), but well suited to any arctic environments. Due to their simple nature, they are better suited to a traveling party that does not spend much time in large towns or cities, but very suited to an indigenous style campaign. Would be best set in a party involving their Lifemate, though this can be altered. Mastodonoids are ridiculously powerful and should not be paired with average adventuring parties.

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General Information
Nickname: Snow Bison
Exp. Level: One
Experience Table: Animal Shaman (see SW)
R.C.C.: Mastodonoid
O.C.C.: Animal Shaman
Alignment: Principled
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: Not applicable.
Health Points: 18 (+1D6/lvl)
S.D.C.: Not applicable.
M.D.C.: 69 (+3D6/lvl)
P.P.E.: 40 (+2D6/lvl)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: Not applicable.

Stats
IQ: 10
ME: 18
MA: 10
PS: 43 (Supernatural, Lift/Carry: 4300/2150 lbs)
PP: 14
PE: 18 (Supernatural)
PB: 6 (by Human standards)
SPD: 11 (Run: 7.5 mph)
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