I think that Vagabonds are drastically underestimated as an O.C.C.; with the variety of skills they can learn and their natural Eyeball a Fella technique, they open up a lot of role playing opportunities. Sadly, many players go for the M.D.C. creatures and the super skilled classes, but I can’t count how many times a Vagabond would have proven useful to my groups. I also decided to give this character a pretty hefty vulnerability: congenital heart problems. This runs in my own family, so I do actually know the symptoms and such, it can be very debilitating, even fatal, and should not be taken lightly (I certainly don’t.)
Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition.
Recommended Setting: Any average adventuring party, also well suited to a gang lifestyle or unsavory quests involving theft.
Exp. Level: One
Experience Table: Vagabond
Invoke Trust/Intimidate: 65%
Charm/Impress: 40% (45% with Wardrobe and Grooming.)
Health Points: 9 (+1D6/lvl)
S.D.C.: 23 (+1D6/lvl)
M.D.C.: Not applicable.
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: Not applicable.
PS: 12 (Lift/Carry: 240/120lbs)
SPD: 14 (Run: 6.5 mph)