It’s been awhile since I’ve done a Warcraft RPG character, and I so enjoyed the in depth look at Gobbies during the World of Warcraft: Cataclysm expansion. So I scribbled up one of the special “Tinker” classes, because Goblin Engineering may not always be useful, but it will always result in a rather entertaining boom. I also recently upgraded to 4E for Dungeons and Dragons, which I know many gamers did not enjoy, but many still did. I feel it’s better organized that previous editions, and the art is certainly a welcome change; still trying it out, so we’ll see how it affects future characters (this character is not affected as Warcraft RPG is compatible with 3.5E not 4E.)
Game: White Wolf Publishing’s Warcraft RPG
Books Needed: World of Warcraft RPG Core Book (First Edition), and Dungeons and Dragons Player’s Handbook (3.5E).
Recommended Setting: Any starting adventure group of either faction.
Name: Dignurt “Grindgear” Badsprocket
Level (+Adjustment): One
Alignment: Neutral Good
Affiliations: Steamwheedle Cartel
Languages: Common, Goblin.
Attributes (bonuses/penalties included in final score)
STR (MOD): 7 (-2 racial) (-2)
DEX (MOD): 14 (+2 racial) (2)
CON (MOD): 10 (0)
INT (MOD): 14 (2)
WIS (MOD): 10 (0)
CHA (MOD): 12 (1)
Health Points: 6 (+1D6/lvl)
Armor Class (10 + Armour Bonus + Shield Bonus + DEX MOD + Size Mod + Special Bonuses): 16
Base Attack/Grapple: 1/0
Penalties: Not applicable.
Height: 3′ 4″
Weight: 51 lbs.
Religion: Not applicable.
Description: Dark green skin, yellow eyes, and a variety of piercings in her large ears and nose, she sports a bright blue mohawk and has a few noticeable burn scars on her arms and shoulders (from malfunctions and explosions.) Is typically seen wearing a toolbelt, work gloves, and thick goggles (her pistol is also always holstered upon her person as it was an heirloom.) Short in stature and not terribly strong, she has a big, friendly voice to grab any of the “giants'” (which is everyone Medium sized and up) attention, quick, deft fingers, and a mind for engineering.
Scavenge Can often find whatever they need out of random piles of scrap and spare parts, and also carry an astounding amount of gadgets wherever they go. If they need to build something on the fly, they are at a +10 DC to build whatever they need. The Tinkerer makes a Search check to find the needed parts and a Craft: Technological Device to build the object. (At 4th level, this grants a +2 bonus to the DC, and an additional+2 for every 4 levels past that.) A successful check means that they have the necessary items and have jury-rigged it together in a tenth of the normal time, but due to the slipshod nature of the item and the hasty build, it will last only for a number of uses equal to the Tinkerer’s level or a number of hours of continuous use equal to the Tinkerer’s level.
Low-Light Vision Can see 2x as far as Humans in starlight, moonlight, torch light, and other similar situations of poor illumination. They also retain the ability to distinguish colour and detail in these situations.
Fortitude: +CON MOD
Reflex: +2 Class +DEX MOD
Willpower: +2 Class +WIS MOD
Class Skills (Skill Ranks [Modifier +Bonuses not included in rank]) (+8+INT MOD skill points/lvl)
Appraise 4 (Int +4 racial/feat)
Concentration 2 (Con)
Craft: Alchemy (Int +2 racial)
Craft: Technological Device 4 (Int +4 racial)
Decipher Script 4 (Int +2 feat)
Disable Device 4 (Int)
Diplomacy 4 (Cha +2 racial)
Gather Information 2 (Cha)
Knowledge: Architecture and Engineering 4 (Int)
Listen (Wis +2 racial)
Open Lock 2 (Dex)
Search 2 (Int)
Use Magic Device 4 (Cha)
Use Technological Decive 4 (Int)
Other Skills (Skill Ranks [Modifier +Bonuses not included in rank])
Hide (Dex +4 racial)
Knowledge: Arcana (Int)
Knowledge: Religion (Int)
Diligent A meticulousness that allows them to catch details other may miss. +2 to checks for Appraise and Decipher Script.
Delay Malfunction They know how to make last minute repairs that can stave off malfunction, even if only for a few crucial seconds. When a device malfunctions, they make a DC 15 Craft: Technological Device check. If they succeed, the device operates normally for 1D3 rounds and gives them the chance to finish a job, make an emergency repair, or get clear before it blows up. If a critical success is rolled (or a natural 19-20 for Goblin characters), the malfunction is completely averted. This cannot be reattempted for a specific malfunction even if it was successful the first time.
Flint and Steel (tool belt pouch)
Trail Rations (dried elk jerky) ×10 days
Vial; Empty x4; Full x1 (Antitoxin)
Goblin Army Knife (tool belt pouch)
Sling Ammo x25 (tool belt pouch)
Writing Charcoal (white) x2
Random Spare Parts/Scrap
Canned Motor Oil x3
Firearm Ammunition (Ball) ×30 (tool belt pouch)
Mechanic’s Toolbag (basic content, light supplies, larger tools hooked to tool belt)
Weapons blunderbus, flintlock pistol, long rifle
Flintlock PistolSmall size, 2D6, x3 critical, range increment 5ft, piercing type, Malfunction Rating 1. In hip holster.
Sling Small size, 1D3, x2 critical, range increment 50ft, bludgeoning type.
Hooked Goblin Hammer Small size, 1D6/1D4, x3 critical, bludgeoning or piercing type. Typically in tool belt.
Work Wrench Small size, 1D4, x2 critical, range increment 10ft, bludgeoning type. Typically in tool belt.
Studded Leather +3 armour bonus, +5 max Dex bonus, -1 armour check penalty, 10% arcane spell failure chance, no movement penalty.
Background Originally of the Goldsprocket clan, their family name was sullied by her Father, Migdun Goldsprocket, when he was caught trying to pass off malfunctioning forgeries based on Gnomish designs to their Trade Queen. The family of inventors was cast into disgrace and dubbed “Badsprocket” so that their inventions would not be trusted by aware Goblinkin again. Once she was old enough to understand the consequences cursed on their family by her greedy Father (who was banished by the Trade Queen, so Dignurt was raised almost solely by her Grandfather, Foidel, her Mother doing important, but secretive work for the Kingpins in the Eastern Kingdoms), Dignurt fled her family’s bad fortune and even worse name, going by the name “Grindgear” to hide her lineage so she could get work. She had to travel to Kalimdor before any physical resemblance to her Father was unrecognized, and now fixes pumps and motors in Gadgetzan for the Waterworks Company, sometimes building mechanical pets for the residents. Always on the lookout for a better job or travels to a big city, maybe Orgrimmar, to try and bring glory back to her once prosperous family.