Paladins (because let’s face it, Cyber-Knights are basically Paladins without the faith and blessings) catch a lot of flak from the RPG community, but I just honestly love them. “Your choices are so limited as a lawful good/paladin type character!” Not really, in fact I think it offers more opportunities to do some seriously memorable role playing than neutral or evil aligned characters. Plus I just love playing the goodly protector. I’m also starting something fun for future Toon Tuesdays: flavortext. Like you would find at the bottom of many a trading card, it will be a short (one to three sentences max) bit of dialog either by or about the character, just to add some more dimension. It can be found as a caption to the picture always included for the write up. Enjoy!
EDIT 10/2014: I have played this character in a campaign and found her to be a lot of fun! Her abilities and skills play well as both a leader and a supporting role.
Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, though you could use Rifts Coalition Wars 4: Cyber-Knights, the stat information is out of date and much more clearly presented in the RUE.
Recommended Setting: Any good aligned starting adventuring party, accustomed to travel and all but the most extreme of environments.
Nickname: Cotton (or Mother Cotton to children)
Exp. Level: One
Experience Table: Cyber-Knight
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: Not applicable.
Health Points: 18 (+1D6/lvl)
S.D.C.: 139 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 22 (permanent)
I.S.P.: 53 (+2D4/lvl)
Chi: Not applicable.
Horror Factor: None.
IQ: 16 (+2% one time bonus to all new skills)
PS: 18 (Lift/Carry: 720/360 lbs)
SPD: 11 (Run: 7.5 mph)