Paladins (because let’s face it, Cyber-Knights are basically Paladins without the faith and blessings) catch a lot of flak from the RPG community, but I just honestly love them. “Your choices are so limited as a lawful good/paladin type character!” Not really, in fact I think it offers more opportunities to do some seriously memorable role playing than neutral or evil aligned characters. Plus I just love playing the goodly protector. I’m also starting something fun for future Toon Tuesdays: flavortext. Like you would find at the bottom of many a trading card, it will be a short (one to three sentences max) bit of dialog either by or about the character, just to add some more dimension. It can be found as a caption to the picture always included for the write up. Enjoy!
EDIT 10/2014: I have played this character in a campaign and found her to be a lot of fun! Her abilities and skills play well as both a leader and a supporting role.
Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, though you could use Rifts Coalition Wars 4: Cyber-Knights, the stat information is out of date and much more clearly presented in the RUE.
Recommended Setting: Any good aligned starting adventuring party, accustomed to travel and all but the most extreme of environments.

'If one hair of that child's head has been put out of place, you'll find yourself missing your own.' - Matron Cotton
General Information
Nickname: Cotton (or Mother Cotton to children)
Exp. Level: One
Experience Table: Cyber-Knight
R.C.C.: Human
O.C.C.: Cyber-Knight
Alignment: Scrupulous
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: Not applicable.
Health Points: 18 (+1D6/lvl)
S.D.C.: 139 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 22 (permanent)
I.S.P.: 53 (+2D4/lvl)
Chi: Not applicable.
Horror Factor: None.
Stats
IQ: 16 (+2% one time bonus to all new skills)
ME: 15
MA: 11
PS: 18 (Lift/Carry: 720/360 lbs)
PP: 16
PE: 18
PB: 9
SPD: 11 (Run: 7.5 mph)
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