Toon Tuesday: Ra the D’norr Devilman Body-Fixer (Rifts)

The D’norr Devilmen and their compassion have always fascinated me, but I’d never writen one up, and it’s been awhile since I’ve written a healer type character! Skill characters are probably my favourites. I decided to max this character’s IQ stat, as the character itself is designed to be a genius doctor. I want to note that I have never done this before, and will rarely opt to do so in the future.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, and Rifts World Book 30: D-Bees of North America.
Recommended Setting: Suitable as a support PC for any adventuring group, also as an NPC. Not recommended for Coalition or evil aligned campaigns. Can travel in all but the most extreme climates.

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General Information
Nickname: Ra
Exp. Level: One
Experience Table: Body-Fixer
R.C.C.: D’norr Devilmen
O.C.C.: Body Fixer
Alignment: Principled
Invoke Trust/Intimidate: 88%
Charm/Impress: Not applicable.
Health Points: 18 (+1D6+2/lvl)
S.D.C.: 43 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 37 (permanent)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: 12

Stats
IQ: 18 (one time +4% bonus to all newly gained skills)
ME: 13
MA: 26
PS: 14 (Lift/Carry: 280/140 lbs)
PP: 14
PE: 18
PB: 10
SPD: 12 (Run: 8 mph)
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Toon Tuesday: Quill the Vintex Warrior (Rifts)

I’ve never written a Vintex before, M.D.C. races are intimidating to put together sometimes and I’ve rarely ever played a strict merc class/race. But the Vintex Warrior is a surprising breeze compared to many other M.D.C. playable races! No worries about mucking around with magic, psionics, or huge skill selections; this race is incredibly straight forward. And then his background and occupation were just so interesting to combine! Enjoy.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, and Rifts World Book 30: D-Bees of North America.
Recommended Setting: Most common in Canada, New West or the Pecos Empire, written as a bodyguard/butler/caretaker wih optional play style as the hired help of another party member. Also suitable as a reasonably powerful NPC of the same occupation.

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General Information
Nickname: Quill
Exp. Level: One
Experience Table: Military Specialist
R.C.C.: Vintex Warrior
O.C.C.: Not applicable.
Alignment: Scrupulous
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: Not applicable.
Health Points: 21 (+1D6/lvl)
S.D.C.: Not applicable.
M.D.C.: 53 (+2D6/lvl)
P.P.E.: 13 (Permanent.)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: Not applicable.

Stats
IQ: 10
MA: 10
ME: 11
PS: 33 (Augmented, Lift/Carry: 1320/660lbs)
PP: 21
PE: 17
PB: 7
SPD: 24 (Run: 16mph)
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High Level Toon Tuesday: Vorrk the Orc Blademaster (Warcraft)

This will be my first character post that does not start as a fresh level one toon, rather a prestige class with a total level count of 10! Originally, I was just going to write up an Orc Barbarian or Shaman, but something about “Blademaster” just had a nice ring to it. “Vorrk the Orc”, heh. Would the Two-handed Weapon Mastery Blademaster skill and Exotic Weapons Proficiency: Thorium feat stack (with Vorrk, that would add a 4x STR MOD bonus to damage, 2x from Two-handed Weapon Mastery and 2x from Exotic Weapons Proficiency: Thorium)? Due to the unpopularity of Warcraft RPG, I am sadly without answer. So I’d leave it up to the DM (I would personally allow it, especially with a Prestige class.)

Game: White Wolf Publishing’s Warcraft RPG
Books Needed: World of Warcraft RPG Core Book (First Edition), and Dungeons and Dragons Player’s Handbook (3.5 Edition).
Recommended Setting: Either in a campaign with a starting level of 10 or as an NPC (or optional villian if used in an Alliance campaign.) Best suited to Horde based campaigns, perhaps with a wartime, fighting arena, bounty hunter, or other similar campaign theme. Can function in all but the most extreme climates.

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Name: Vorrkash “Vorrk” Spineshatter
Level (+Adjustment): 5 Barbarian/5 Blademaster (+0)
Race: Orc
Class: Blademaster (Prestige class)
Alignment: Chaotic Good
Affiliations: Horde
Languages: Common, Orc.

Attributes (bonuses included in final score)
STR (MOD): 18 (+1 leveling bonus) (4)
DEX (MOD): 17 (3)
CON (MOD): 13 (+2 racial) (1)
INT (MOD): 14 (-2 racial) (2)
WIS (MOD): 14 (+1 leveling bonus) (2)
CHA (MOD): 16 (3)

Physical
Health Points: 65 (+1D12/Barbarian lvl or +1D10/Blademaster lvl)
Initiative: Not applicable.
Speed: 30ft (+10ft if in Medium or lighter armour not bearing a heavy load.)
Size: Medium
Armor Class (10 + Armour Bonus + Shield Bonus + DEX MOD + Size Mod + Special Bonuses): 18
Base Attack/Grapple: +10/+0
Space/Reach: 5ft
Penalties: Not applicable.
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