Tag Archives: wilderness scout

Toon Tuesday: Redcloak the Freeborn Dog-Boy Wilderness Scout (Rifts)

After the past three months, we’ve finally settled into some semblance of a routine with our children – that is to say, I’ve been getting more sleep at least. So I’ve pieced this together in what little spare time I have before allowing myself to pass out at an hour that a younger (childless) me would scoff at.

I was inspired to write up another Dog-Boy by Brian Fields, AZ_Rune on Twitter, who hit 200 followers and randomly selected two of their followers for a free art piece to celebrate. I was one of those lucky winners, and I decided to go back to where it all began; my first ever RPG experience with a Freeborn (Malamute) Dog-Boy in Rifts. She was called Cinder, and that campaign and character are still spoken of around the table by my groups. Featured below is the phenomenal piece Brian worked up for me, and you can find more of his artwork on his deviantArt. Check out that badass “head count” on her shoulder and the Triax wrench! Please note that this character post is not the character in the artwork, merely inspired by it.

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This particular character also has a disability: Deafness. As a result, her language skills have been altered to suit, with spoken language taking a -20% penalty, and Sign Language “replacing” the skill percentage of their native language. I’ve also raised base skill percentages regarding her other senses, like smell (+30%) and psychic tracking (+10%), to allow for their increased usage/proficiencies. I’ve also deigned to lower Prowl by -10%, as she can’t as easily judge how noisy she is, and a -3 to Perception Rolls (but +3 regarding smell.)

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition and Rifts World Book 13: Lone Star.
Recommended Setting: Well suited to any starting to lower-mid level adventuring group that is not of CS persuasion. Very useful in traveling, wilderness type skillsets.

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'Well, bears have a very distinct smell. Even if they didn't, I know what signs to watch for, should we approach their territory. Besides, it's not the bears you should worry about in these parts.' - Redcloak

General Information
Nickname: Redcloak
Exp. Level: One
Experience Table: Dog-Boy
R.C.C.: Freeborn Dog-Boy (Rottweiler)
O.C.C.: Wilderness Scout
Alignment: Anarchist
Invoke Trust/Intimidate: None
Charm/Impress: None
Health Points: 33 (+1D6/lvl)
S.D.C.: 113
M.D.C.: Not applicable.
P.P.E.: 9 (permanent)
I.S.P.: 54 (+10/lvl)
Chi: Not applicable.
Horror/Awe Factor: Not applicable.

Stats
IQ: 10
ME: 14
MA: 12
PS: 30 (Lift/Carry: 60,000/30,000 lbs, see Mutations.)
PP: 15
PE: 33
PB: 10
SPD: 39 (Run: 28 mph, Digging: 2 mph.)
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Toon Tuesday: Rok the Tokanii Wilderness Scout (Rifts)

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 30: D-Bees of North America
Recommended Setting: Great Barrier in North America, a campaign that involves a lot of travel and camping. Also good as an NPC guide through mountainous regions.

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Bone armour represents 80% of the fearsome Tokanii's M.D.C., due to their appearance, they are often regarded as monstrous demons.

General Information
Name: Rok
Exp. Level: One
R.C.C.: Tokanii (Ronii Tribe)
O.C.C.: Wilderness Scout
Alignment: Unprincipled
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: Not applicable.
Health Points: 30 (+1D6/lvl)
S.D.C.: Not applicable.
M.D.C.: 217 (+4D6 M.D.C./lvl, +10 M.D.C. for each 20 years of age)
P.P.E.: 17
Chi: Not applicable.
Horror Factor: 13

Stats
IQ: 12
MA: 9
ME: 13
PS: Supernatural 26 (Lift/Carry: 2600/1300lbs)
PP: 15
PE: Supernatural 24
PB: 6 (by human standards)
SPD: 32 (Run: 22 mph)
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