Tag Archives: dog boy

Toon Tuesday: Redcloak the Freeborn Dog-Boy Wilderness Scout (Rifts)

After the past three months, we’ve finally settled into some semblance of a routine with our children – that is to say, I’ve been getting more sleep at least. So I’ve pieced this together in what little spare time I have before allowing myself to pass out at an hour that a younger (childless) me would scoff at.

I was inspired to write up another Dog-Boy by Brian Fields, AZ_Rune on Twitter, who hit 200 followers and randomly selected two of their followers for a free art piece to celebrate. I was one of those lucky winners, and I decided to go back to where it all began; my first ever RPG experience with a Freeborn (Malamute) Dog-Boy in Rifts. She was called Cinder, and that campaign and character are still spoken of around the table by my groups. Featured below is the phenomenal piece Brian worked up for me, and you can find more of his artwork on his deviantArt. Check out that badass “head count” on her shoulder and the Triax wrench! Please note that this character post is not the character in the artwork, merely inspired by it.


This particular character also has a disability: Deafness. As a result, her language skills have been altered to suit, with spoken language taking a -20% penalty, and Sign Language “replacing” the skill percentage of their native language. I’ve also raised base skill percentages regarding her other senses, like smell (+30%) and psychic tracking (+10%), to allow for their increased usage/proficiencies. I’ve also deigned to lower Prowl by -10%, as she can’t as easily judge how noisy she is, and a -3 to Perception Rolls (but +3 regarding smell.)

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition and Rifts World Book 13: Lone Star.
Recommended Setting: Well suited to any starting to lower-mid level adventuring group that is not of CS persuasion. Very useful in traveling, wilderness type skillsets.


'Well, bears have a very distinct smell. Even if they didn't, I know what signs to watch for, should we approach their territory. Besides, it's not the bears you should worry about in these parts.' - Redcloak

General Information
Nickname: Redcloak
Exp. Level: One
Experience Table: Dog-Boy
R.C.C.: Freeborn Dog-Boy (Rottweiler)
O.C.C.: Wilderness Scout
Alignment: Anarchist
Invoke Trust/Intimidate: None
Charm/Impress: None
Health Points: 33 (+1D6/lvl)
S.D.C.: 113
M.D.C.: Not applicable.
P.P.E.: 9 (permanent)
I.S.P.: 54 (+10/lvl)
Chi: Not applicable.
Horror/Awe Factor: Not applicable.

IQ: 10
ME: 14
MA: 12
PS: 30 (Lift/Carry: 60,000/30,000 lbs, see Mutations.)
PP: 15
PE: 33
PB: 10
SPD: 39 (Run: 28 mph, Digging: 2 mph.)
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Toon Tuesday: Sonic the Dog-Boy Navy “Sea Dog” (Rifts)

I know I’ve already done a Dog-Boy, but the Coalition Navy sourcebook offers a vastly different take on them, and I haven’t done many pro-CS characters, so I thought I’d add another to the list. I’ve actually written an entire team of CS Navy operatives before, including two Sea Dogs, which was a lot of fun to build, but this is an entirely new character to enjoy. The Rifts universe needs more Dog-Boys! Please note, there were some minor additions and swaps here or there, typically in skill percentages, due to errors in the text; I did my best guess at the intended scores. Enjoy.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition and Rifts Sourcebook 4: Coalition Navy.
Recommended Setting: Coalition or CS Navy campaign, works especially well around water and with human characters.


'I've found the bomb, buy me thirty, no twenty seconds to disarm it and then take him out.' - Sonic the Sea Dog

General Information
Nickname: Sonic Sarah
Exp. Level: One
Experience Table: Dog-Boy
R.C.C.: Dog-Boy (Newfoundland)
O.C.C.: Navy “Sea Dog”
Alignment: Scrupulous
Invoke Trust/Intimidate: 75%
Charm/Impress: Not applicable.
Health Points: 35 (+1D6/lvl)
S.D.C.: 48 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 12 (Permanent.)
I.S.P.: 59 (+10/lvl)
Chi: Not applicable.
Horror Factor: Not applicable.

IQ: 12
ME: 19
MA: 23
PS: 20 (Lift/Carry: 1600/800 lbs)
PP: 14
PE: 25
PB: 13
SPD: 40 (Run: 28 mph, Digging: 6)
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