Tag Archives: toon tuesday

Toon Tuesday: Eli the Dog-Boy CS Officer (Rifts)

My very first ever character was a feral Dog-Boy (Malamute breed), and I have played many, many Dog-Boys since then; they are my absolute favorite R.C.C.! However, my table rarely hosts pro-CS games, so I figured I would change it up a bit! For more information about his identification number, see rule 10 of my Rifts specific House Rules.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 11: Coalition War Campaign.
Recommended Setting: Coalition campaign. There is very little which could persuade Eli to leave the Coalition State military.

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A Coalition Dog Pack and their Psi-Stalker handler.

General Information
Name: Elliott or “Eli”
Exp. Level: One
R.C.C.: Dog-Boy (Elkhound)
O.C.C.: Not applicable.
Alignment: Unprincipled
Invoke Trust/Intimidate: 70%
Charm/Impress: 70%
Health Points: 23 (+1D6/lvl)
S.D.C.: 106 (+ 1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 12 (permanent)
I.S.P.: 64 (+10/lvl)
Chi: Not applicable.
Horror Factor: Not applicable.

Stats
IQ: 17 (+3% to all new skills)
MA: 22
ME: 24
PS: 29 (Lift/Carry: 2320/1160lbs)
PP: 13
PE: 23
PB: 24
SPD: 38 (Run: 26.5 mph)
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Toon Tuesday: Wire Witch the Human Psi-Operator (Rifts)

I think the Operator O.C.C. is honestly my favourite of all that Rifts offers. While not mechanically or technologically inclined myself, I absolutely love playing characters who could rig up a weaponized vehicle or hack into a secure network! And I’ve never written a Psi-Operator, so this was a lot of fun! Note that I’ve started assigning locations to most gear. While it’s a pain, the fact of the matter is that a lot of it isn’t necessarily on your character’s person if they have a home or vehicle, and if you should have your backpack snatched, perhaps it’s good not to store everything in it?

EDIT 10/2014: I have played this character and found her to be a lot of fun! Very comprehensive skills and an excellent supportive character who is surprisingly sturdy in combat as well.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts: Ultimate Edition.
Recommended Setting: Suited to technical support roles, good for any campaign or group, especially in matters of repair, hacking, and the stealing and trading of information and programs.

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An Operator souping up a console.

General Information
Name: Wire Witch (or just “Witch” or “Wire”)
Exp. Level: One
R.C.C.: Not applicable, Human.
O.C.C.: Psi-Operator
Alignment: Unprincipled
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: Not applicable.
Health Points: 14 (+1D6/lvl)
S.D.C.: 36 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 7 (permanent)
I.S.P.: 34 (+1D6+1/lvl)
Chi: Not applicable.
Horror Factor: None.

Stats
IQ: 25 (+11% to all new skills)
MA: 15
ME: 15
PS: 17 (Lift/Carry: 680/340lbs)
PP: 18
PE: 14
PB: 12
SPD: 9 (Run: 6mph)
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Toon Tuesday: Tuulok the Tuskarr Scout (Warcraft)

Goodness, it has been years since I’ve played DnD or Warcraft RPG, and the variations and flipping back and forth between books is exhausting. Some information is drawn from pre-generated NPC stats provided in the book, and some is best guess as an experienced World of Warcraft player and DM. Any corrections are more than welcome, but bear with me as I dive back into a system I have scarcely glanced through in ages.

Game: White Wolf Publishing’s Warcraft RPG
Books Needed: Warcraft RPG Core Book First Edition, Manual of Monsters (pages 104-105), Dungeons and Dragons Player’s Handbook 3.5.
Recommended Setting: Northrend campaign, though he could go to the other continents, he would be uncomfortable and out of his element in any area that was too hot.

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A Tuskarr with many tribal carvings decorating his thick tusks.

Name: Tuulok Whalepike
Level (+Adjustment): 1 (+0)
Race: Tuskarr
Class: Scout
Alignment: Neutral Good
Affiliation: Independent
Languages: Tuskarr, Common

Attributes
STR (mod): 14 (+2 racial) (2)
DEX (mod) : 17 (3)
CON (mod) : 13 (+2 racial) (1)
INT (mod) : 17 (3)
WIS (mod) : 23 (+2 racial) (6)
CHA (mod) : 13 (1)

Physical
Health Points: 8 (+1d8+1/lvl)
Initiative: +0
Speed: Base 30ft, in Hide Armour 20ft (4 squares)
Size: Medium
Armor Class: 14 (+1 Natural, +3 Hide), Touch 10, Flat-Footed 14
Base Attack/Grapple: +1/+2
Space/Reach: 5ft/5ft
Special Attacks: Not applicable.
Special Qualties: Darkvision 60ft
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