Goodness, it has been years since I’ve played DnD or Warcraft RPG, and the variations and flipping back and forth between books is exhausting. Some information is drawn from pre-generated NPC stats provided in the book, and some is best guess as an experienced World of Warcraft player and DM. Any corrections are more than welcome, but bear with me as I dive back into a system I have scarcely glanced through in ages.
Game: White Wolf Publishing’s Warcraft RPG
Books Needed: Warcraft RPG Core Book First Edition, Manual of Monsters (pages 104-105), Dungeons and Dragons Player’s Handbook 3.5.
Recommended Setting: Northrend campaign, though he could go to the other continents, he would be uncomfortable and out of his element in any area that was too hot.
Name: Tuulok Whalepike
Level (+Adjustment): 1 (+0)
Alignment: Neutral Good
Languages: Tuskarr, Common
STR (mod): 14 (+2 racial) (2)
DEX (mod) : 17 (3)
CON (mod) : 13 (+2 racial) (1)
INT (mod) : 17 (3)
WIS (mod) : 23 (+2 racial) (6)
CHA (mod) : 13 (1)
Health Points: 8 (+1d8+1/lvl)
Speed: Base 30ft, in Hide Armour 20ft (4 squares)
Armor Class: 14 (+1 Natural, +3 Hide), Touch 10, Flat-Footed 14
Base Attack/Grapple: +1/+2
Special Attacks: Not applicable.
Special Qualties: Darkvision 60ft
Age: 35 (Young Adult)
Height: 5′ 7″
Description: Dark brown skin, light tan whiskers and braided beard, grey eyes. Tusks 8in. long with only minimal carving at the base to represent his ancestry and achievements. Typically dressed in his dark coloured hide armour and a dark grey traveler’s cloak.
Fortitude (con): 3 (+2 class bonus)
Reflex (dex): 5 (+2 class bonus)
Willpower (wis): 6
Class Skills (Skill Rank [Modifier +Bonuses]) (+ 6+INT Modifier p/level)
Climb 2 (str), Craft (int), Heal 2 (wis), Hide 2 (dex), Jump 2 (str), Knowledge: Military Tactics 2 (int), Knowledge: Nature 4 (int +2 racial bonus), Listen 2 (wis), Move Silently 3 (dex), Profession: Hunting 2 (wis), Search 2 (int), Spot 2 (wis), Survival 3 (wis +2 racial bonus), Swim 2 (str +8 racial bonus), Use Rope 2 (dex).
Other Skills (Skill Rank [Modifier +Bonuses])
Handle Animal 2 (cha +2 Animal Affinity), Ride 2 (dex +2 Animal Affinity)
Track Page 101 PHB, use Survival check to track.
Animal Affinity Page 89 PHB, bonus to Handle Animal/Ride checks.
Flint and steel
Journal (1/3 filled with sketches and information about wild creatures)
Trail rations (dried clefthoof jerky) ×15 days
Vial; Empty x4; Full x6 (Spider venom x2, Antitoxin x4)
Cold weather outfit
Feed x15 days
Exotic Saddle (can fit Turtles, spiked or otherwise)
Goblin army knife
Spidersilk rope x50ft
Tuskarr fishing pole (spool of 500ft, ×15 bone hooks)
Tuskarr Battle Pike 2+melee (1D8+1/×3)
Tuskarr Net 1+ranged
Tuskarr Throwing Pike 1+ranged (1D8+1/×3)
Hide Armour +3, max dex +4, armour check penalty -3
Sea Turtle: Owunk 1d4 spike damage (if struck melee), bite: 1D6, land speed: 30ft, swim speed: 50ft. Does not tolerate other riders.
Background Born of the Southernmost clans of Northrend Tuskarr, Tuulok spent more time hunting elk and arctic clefthoof than whaling, though he was decended from the village’s best whalers. He enjoyed riding the great turtles to the other clans along their trading route, seeing what fearsome game would appear on the far landscape the further North he traveled. In his heart he felt the thrill of the hunt, always volunteering to patrol the wilds surrounding the coastal village over other tribal chores. One day, he hopes to catalog all of the beasts that roam the wastes and waters of Northrend. He is very talented and intuitive with animals as well; he has had his turtle mount, Owunk, since it was a hatchling and the two have been fast friends for 13 years.