Tag Archives: toon tuesday

Toon Tuesday: Moose the Gnome Bard (Pathfinder)

Had a busy week and so went with a suggestion from a friend; he wanted to see a Gnomish Bard! And, considering my love for Gnomes and my past Bardic characters, who was I to refuse? I like to think that there are the classic Gnomes with funny sounding names (I.e., Stumbleduck, Quickwidget, etc.), and also the more modern Gnomes with “fantasy” names (like those detailed in the book or my last Gnome post, “Ziznert Halbunk”.) I decided to go with funny this time around. Also, this one ended up being longer than expected, even for a spell caster, so some spell detail was cut – though the basic information is there and the full information is linked.

Game: Pathfinder by Paizo.
Books Needed: Pathfinder Role Playing Game Core Book First Edition, and D20PFSRD (primarily the Bard page.)
Recommended Setting: Any level one adventuring party, not suited to evil-aligned campaigns. Very good supportive/healing class.

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Name: Faik “Moose” Flightmoose
Level (+Adjustment): One (+0)
Race: Gnome
Class: Bard
Alignment: Neutral Good
Languages: Common, Gnome, Sylvan, Draconic, Giant, Dwarven, and Goblin.

Attributes (bonuses/penalties included in final score)
Str (mod): 8 (-2 racial penalty) (-1)
Dex (mod): 12 (1)
Con (mod): 13 (+2 racial bonus) (1)
Int (mod): 14 (2)
Wis (mod): 11 (0)
Cha (mod): 18 (+2 racial bonus) (4)

Physical
Health Points: 8 (+1D8/level)
Speed: 20ft
Size: Small
Armor Class (10 + Armour Bonus + Shield Bonus + Dex mod + Size mod + Special Bonuses): 15
Base Attack/Grapple: 1/0
Penalties: -1 Combat Maneuver Bonus, -1 Combat Maneuver Defense. Needs eyeglasses to see.
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Toon Tuesday: Lo the Greot Headhunter (Rifts)

I haven’t written an evil character in awhile, and haven’t tackled any cybernetic/augmented ones at all, so I thought it was about time to scribble one out! This toon is pretty fun stat-wise, because his stats are either pretty awesome, or…not so great at all (but the ones that count for his O.C.C. are nice!) Also, due to his power and his past near death experience, he starts with two insanities!

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 30: D-Bees of North America.
Recommended Setting: Well suited to any evil aligned parties, or any bounty hunter/mercenary companies and campaigns. Not particularly suited for any average adventuring group, due to his Supernatural strength.

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General Information
Nickname: Lo
Exp. Level: One
Experience Table: Headhunter
R.C.C.: Greot Hunter
O.C.C.: Headhunter
Alignment: Miscreant
Invoke Trust/Intimidate: +10% Intimidate (Not applicable to Invoke Trust.)
Charm/Impress: Not applicable.
Health Points: 24 (+1D6/lvl)
S.D.C.: Not applicable.
M.D.C.: 77 (+4D6 M.D./lvl)
P.P.E.: 4 (permanent)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: 10 (13 if reputation is known.)

Stats
IQ: 8
ME: 8
MA: 5
PS: 38 (Supernatural, Lift/Carry:3400/2200lbs.)
PP: 13
PE: 24 (Supernatural)
PB: 3 (See Vulnerabilities section.)
SPD: 16 (×3 when swimming, Run: 10 mph)
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Toon Tuesday: Ra the D’norr Devilman Body-Fixer (Rifts)

The D’norr Devilmen and their compassion have always fascinated me, but I’d never writen one up, and it’s been awhile since I’ve written a healer type character! Skill characters are probably my favourites. I decided to max this character’s IQ stat, as the character itself is designed to be a genius doctor. I want to note that I have never done this before, and will rarely opt to do so in the future.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, and Rifts World Book 30: D-Bees of North America.
Recommended Setting: Suitable as a support PC for any adventuring group, also as an NPC. Not recommended for Coalition or evil aligned campaigns. Can travel in all but the most extreme climates.

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General Information
Nickname: Ra
Exp. Level: One
Experience Table: Body-Fixer
R.C.C.: D’norr Devilmen
O.C.C.: Body Fixer
Alignment: Principled
Invoke Trust/Intimidate: 88%
Charm/Impress: Not applicable.
Health Points: 18 (+1D6+2/lvl)
S.D.C.: 43 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 37 (permanent)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: 12

Stats
IQ: 18 (one time +4% bonus to all newly gained skills)
ME: 13
MA: 26
PS: 14 (Lift/Carry: 280/140 lbs)
PP: 14
PE: 18
PB: 10
SPD: 12 (Run: 8 mph)
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