Tag Archives: Palladium Rifts

Toon Tuesday: Topher the Grackle Tooth Merc Soldier (Rifts)

Grackle Tooth are one of my all time favorite races; being big, Southern mannered reptiles with a passion for heavy weapons and blowing things up pretty much made them reigning champs in that arena for awhile. I’ve played one before (nothing like this fella, except for a mutual love of grenades and rail guns), and some of my most memorable gaming moments were a result of that. I really got into writing him – you might be able to tell by the style and wording, quite a bit of his mannerisms were projected onto the write up! I hope you enjoy another take on the “badass lizard warrior” character type.

Trigger Warnings: Alcoholism and child abuse.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 30: D-Bees of North America, and Rifts World Book 19: Australia (only used for body armour.)
Recommended Setting: Any starting adventuring group who could use a gunner with a fondness for explosives that can also punch like a tank. Not recommended for pro-CS campaigns. Would do well as part of a mercenary or rescue group.

image

General Information
Nickname: Topher
Exp. Level: One
Experience Table: Merc Soldier
R.C.C.: Grackle Tooth
O.C.C.: Merc Soldier (Pigman/Heavy Weapons MOS)
Alignment: Unprincipled
Invoke Trust/Intimidate: 80%
Charm/Impress: Not applicable.
Health Points: 23 (+1D6/lvl)
S.D.C.: Not applicable.
M.D.C.: 102 (+3D6/lvl)
P.P.E.: 6 (permanent)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror/Awe Factor: 12; good or bad, Grackle Tooth are mighty impressive.

Stats
IQ: 13
ME: 15
MA: 24
PS: 33 (Supernatural, Lift/Carry: 3,300/1,650 lbs.)
PP: 20
PE: 23 (Supernatural)
PB: 8
SPD: 32 (Run: 22 mph.)
Continue reading

Toon Tuesday: Sue the Human Burster (Rifts)

I’ve played a Burster in the past, it was a good aligned N’reta (think anteater humanoid that can’t speak any language but their own) and inspired many fondly recalled encounters. I’ve also played in a party with a Burster on the opposite side of the alignment spectrum, which was not so fun. I can understand the duality in character choices, but evil alignments just aren’t as much fun to play in my opinion (though I’m told I’m quite skilled at it.)

This Burster is inspired by my first Burster PC, who was also a fireman, but is Human and not so religious. At least once per session Ike (my anteater Burster) would try to discuss Christianity with his fellow party members or NPCs – it became a running gag because only one PC could understand him using Sign Language or the Tongues spell, and they were less than appreciative. Being a strange little fluffball that could spontaneously combust and made a lot of slurping and clicking noises, he was one of my more memorable characters.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition
Recommended Setting: Any starting level adventuring party that could use a psychic that can deal some decent damage. Not suited to pro-CS campaigns. Could start off in a “gang”, but was written as a good aligned character.

image

General Information
Nickname: Sue, “Chief” if on the job.
Exp. Level: One
Experience Table: Burster
R.C.C.: Human
O.C.C.: Burster
Alignment: Scrupulous
Invoke Trust/Intimidate: 50%
Charm/Impress: Not applicable.
Health Points: 15 (+1D6/lvl)
S.D.C.: 68 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 8 (permanent)
I.S.P.: 110 (+10/lvl, Master Psychic)
Chi: Not applicable.
Horror Factor: Not applicable.

Stats
IQ: 13
ME: 10
MA: 18
PS: 19 (Lift/Carry: 760/380 lbs.)
PP: 15
PE: 15
PB: 10
SPD: 30 (Run: 21 mph.)
Continue reading

Toon Tuesday: Tall Elk the Mastodonoid Tribal Warrior (Rifts)

Sorry, again, for the delay in my weekly posts. Things are finally looking up with my Brother’s condition; we are connecting more and making the necessary changes to help him improve even further. I have had a bit more spare time since my hiatus, and am happy to get back to my Toon Tuesday posts. This is one of my stress relief outlets and it has been missed.

This is a character that I just had to write up after the last one, Snow Bison the Mastodonoid Animal Shaman. They are designed as Lifemates and to be played together, but this is not necessary. Both were very fun to write up, though I probably would have changed up the O.C.C.s if I owned a copy of Rifts Canada, but Rifts World Book 15: Spirit West will have to do for these native beasts. Again, I feel that the Mastodonoid race would have little use for tribal fetishes, though their Shamans would proudly continue to make them for their human tribesmen, and would not use them for fear of squandering the Spirit’s gifts; so he has none of the starting fetishes for a Tribal Warrior. I also scoured the text for information on the Tribal Warrior Powers listed under each animal totem, however, could not determine if the bonuses were all inclusive or a temporary boost due to transformation. Waving my magic DM wand, I’ve gone with transformation, as it would be a bit difficult for a human (originally the only race that could be a Tribal Warrior) to gore someone with tusks or antlers unless at least partially transformed.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 30: D-Bees of North America and Rifts World Book 15: Spirit West (hereby refered to as SW).
Recommended Setting: Incredibly unsuited to any hot or warm climates (no deserts or tropics), but well suited to any arctic environments. Due to their simple nature, they are better suited to a traveling party that does not spend much time in large towns or cities, but very suited to an indigenous style campaign. Would be best set in a party involving their Lifemate, though this can be altered. Mastodonoids are ridiculously powerful and should not be paired with average adventuring parties.

image

General Information
Nickname: Tall Elk
Exp. Level: One
Experience Table: Tribal Warrior
R.C.C.: Mastodonoid
O.C.C.: Tribal Warrior
Alignment: Scrupulous
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: Not applicable.
Health Points: 23 (+1D6/lvl)
S.D.C.: Not applicable.
M.D.C.: 100 (+3D6/lvl)
P.P.E.: 29 (+1D6/lvl)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: Not applicable.

Stats
IQ: 9
ME: 16
MA: 9
PS: 51 (Supernatural, Lift/Carry: 6120/3060 lbs)
PP: 18
PE: 23 (Supernatural)
PB: 3
SPD: 32 (Run: 22 mph)
Continue reading