Tag Archives: Palladium Books

High Level Toon Tuesday: Whitehowl (and Jellybean) the Septumbran Witch Wolf Shifter (Rifts)

The first time my cousin had ever played Rifts, he wanted to try a Shifter. Just to make things a bit more complicated, he made it a Septumbran Witch Wolf, too. Though we only played a couple of sessions with him before he was headed back home, it was very memorable, indeed! When our characters first met it was in a tavern (I know, I know), and he ended up showing off his Shadowmeld spell. I think, in the end that character would have sold us all into slavery or eaten us alive (once we’d outlived our use, of course), but it was a great introduction for my cousin, who has been chomping at the bit to play with us again since.

Now, it took the better part of 3 hours to pour over the Shifter spells and abilities, but thankfully I’ve already written up a Shifter for a previous week, so I’ve got the basic abilities all copied out. Doing a higher level NPC villain is always a pain in the butt, however, even moreso if it’s a caster. The Shifter has the unique, optional ability to bond themselves to a Supernatural force, which I have opted to do for this NPC; we have to challenge our players somehow, right? This particular Demon Lord I made up, and some simple details are included that tie into this character in particular.

This is the longest character post yet, so buckle up!

Trigger Warnings: Gore, murder, cannibalism, and the occult.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts: Book of Magic, and Rifts Dimension Book 07: Megaverse Builder.
Recommended Setting: As an NPC villain for a medium powered group; levels 6-8 and of good alignment. With their spell selection and abilities, they have great potential for a horror genre campaign. Very much not recommended as a playable character.

image‘Well, it’s been fun, but my Master calls for your ending. And you smell absolutely delicious.’ – Whitehowl, sacrificing a helpless and controlled victim.

'Well, it's been fun, but my Master calls for your ending. And you smell absolutely delicious.' - Whitehowl, sacrificing a helpless and controlled victim.

General Information
Nickname: Whitehowl
Exp. Level: 6
Experience Table: Shifter
R.C.C.: Septumbran Witch Wolf
O.C.C.: Shifter
Alignment: Diabolic
Invoke Fear/Intimidate: +25%
Charm/Impress: None
Health Points: 71 (+2D6/lvl)
S.D.C.: 279 (+2D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 313 (+2D6/lvl)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: 13
A.R.: 15 (non-Mega Damage only.)

Stats
IQ: 16 (+2% one time bonus to all new skills.)
ME: 17
MA: 11
PS: 45 (Augmented, Lift/Carry: 1800/900 lbs.)
PP: 18
PE: 24
PB: 6 (See Vulnerabilities.)
SPD: 31 (Run: 22 mph.)

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Toon Tuesday: Jadesky the Human, Earth/Air Elemental Fusionist (Rifts)

I’ve played an Earth/Air Elemental Fusionist in the past, and she quickly became one of my favorite characters. It was easy to pour my own personality onto the page, and the combination of opposite elements and their powers have truly made it one of my favorite caster O.C.C.s in all of Rifts. Fusionists do not begin play with a salary or much in the way of credits, but given her occupation, I figured a small working wage was applicable. Given the nature of her job (mining, excavations, and underground rescue) and her power class, it’s a relatively easy and quick way to make some extra cash, plus she often gets to keep any gemstones she uncovers. She also begins play with two insanities, one to start with and the other a result of childhood trauma (detailed in her backstory.)

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts Book of Magic.
Recommended Setting: Any starting level adventuring group, though it is not recommended she be played in a group/campaign which takes place in or frequents cities, or one which is pro-CS.

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'It's like none of you have ever worked a mine before; it's all about support! Without supporting the structure, you run out of breathable air, and then I have to come in here and dig your sorry asses out!' - Jadesky

General Information
Nickname: Jadesky
Exp. Level: One
Experience Table: Elemental Fusionist
R.C.C.: Human
O.C.C.: Elemental Fusionist
Alignment: Unprincipled
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: 30%
Health Points: 19 (+1D6/lvl)
S.D.C.: 46 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 119 (+1D4+4/lvl)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: Not applicable.

Stats
IQ: 13
ME: 18
MA: 13
PS: 21 (Lift/Carry: 840/420 lbs.)
PP: 15
PE: 19
PB: 16
SPD: 16 (Run: 10 mph.)
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Groups, Troupes, & Crews: Harpoon’s Folly, a River Pirate Crew (Rifts)

This is a full write up for the villianous pirating operations run by Captain Reed. Below you will find quick stats for key crew members, main race/class breakdowns, essential gear and spells, collected wealth and hoard, base of operations, a few adventure ideas, and some basic history for these ‘brown water brigands’.

This is my first crew write up, so let me know if you’ve got any advice. Trying to keep the information as comprehensive as possible without getting too far outside of the quick stat layout, which means no spell descriptions, but I am including more information than usually found in the text. Although, one of the high ranked crew members has psionic abilities, of which the ranges and damages are listed in parenthesis because they are an essential member; any lower ranked members with spells shall only include the cost. Also, please note that listed M.D.C. from armour is totaled between all parts (head, torso, both legs and arms).

This undertaking got a lot bigger than first anticipated, so it’s a bit late, but I think the sheer amount of content more than makes up for it. Enjoy!

Game: Palladium Books’ Rifts RPG
Books Needed for Further Information: Rifts Ultimate Edition, Rifts World Book 30: D-Bees of North America, Rifts Sourcebook 04: Coalition Navy, Rifts: Book of Magic, and also some items borrowed from Kitsune’s Palladium Web Page (fan made, Palladium Books O.C.C.s/items/spells/etc.)
Recommended Setting: This group is recommended either as a collection of villains set against a party of adventurers, or as potential contacts and point of interest, or even as a starting point for an evil-aligned party as crew members.

Harpoon’s Folly

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Crew: Leader
Captain: Maryanne Reed, Bayou Ursine (Miscreant, 10th level River Pirate O.C.C.)
IQ: 17 ME: 14 MA: 16 (40% trust/intimidate) PS: 24 PP: 16 PE: 17 PB: 12 Spd: 15 (×2 swimming) HP: 87 SDC: 945 PPE: 56 Attacks: 6
Arms: Kisentite Sword: 2D6+3 MD +1D6 SD. Firebolt Musket: 6D6 MD, 1600ft. Gladiator Full Environmental Armour: 215 MDC.
Abilities: Underwater breathing, ultrasonic hearing, and night/infared/ultraviolet vision.
Spells/Psionics: None.

Crew: High Rank
Quartermaster: Charlie Wicked the Gracketooth (Abberant, 9th level Pirate O.C.C.)
IQ: 13 ME: 10 MA: 24 (80% trust/intimidate) PS: 35 PP: 14 PE: 24 PB: 10 Spd: 20 HP: 55 MDC: 156 PPE: 41 Attacks: 7
Arms: NG-P7 Particle Beam Rifle: 1D4×10 MD. C-18 LASER Pistol: 2D4 MD. Pirate’s Cutlass 3D6. Improved Huntsman Armour: 156 MDC.
Abilities: Horror Factor 12, prehensile tail, MDC recovery of 2D6 per 12 hours, impervious to heat and carcinogens.
Spells/Psionics: None.

First Mate: Rackham Reed, Bayou Ursine (Miscreant, 8th level River Pirate O.C.C.)
IQ: 11 ME: 13 MA: 15 PS: 28 PP: 19 PE: 20 PB: 10 Spd: 18 (×2 swimming) HP: 75 SDC: 912 PPE: 43 Attacks: 6
Arms: Firebolt Musket: 6D6 MD, 1600ft. Kisentite Sword: 2D6+3 MD. Pirate’s Cutlass 3D6. Gladiator Full Environmental Armour: 215 MDC.
Abilities: Underwater breathing, ultrasonic hearing, and night/infared/ultraviolet vision.
Spells/Psionics: None.

Second Mate: Abernathy Reed, Bayou Ursine (Miscreant, 8th level Burster O.C.C.)
IQ: 16 ME: 16 MA: 19 (55% trust/intimidate) PS: 19 PP: 14 PE: 14 PB: 10 Spd: 13 (×2 swimming) HP: 70 SDC: 893 PPE/ISP: 32/196 Attacks: 5
Arms: Firebolt Musket: 6D6 MD, 1600ft. Pirate’s Cutlass 3D6. Improved Huntsman Armour: 156 MDC.
Abilities: Underwater breathing, ultrasonic hearing, night/infared/ultraviolet vision, impervious to fire and heat (no damage, even from MDC/magic), resistant to electric attack (SDC has no effect, MDC damage is half), Sense Fire, can breathe in smoky conditions, and recovers ISP at a rate of 2 points per hour of activity or 12 per hour of rest/meditation.
Psionics: Extinguish Flame (4), Flame Burst (4/8, self, 6D6 SD/1D4 MD) and Flame Burst Body Protection (78 MDC), Fire Bolt (2/4, 360ft, 2D6/4D6/6D6 SD or 2D6 MD), Fire Eruption (10/20, 260ft, 1D4/4D6/1D4×10 SD or 2D6/4D6/6D6 MD), Super Fuel Flame (8, 800ft, 160ft area of effect), Bio-Regenerate (6, self), Suppress Fear (8), Deaden Pain (4), Deaden Senses (4), Mind Block (4).
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