Tag Archives: pirate crew

Groups, Troupes, & Crews: Harpoon’s Folly, a River Pirate Crew (Rifts)

This is a full write up for the villianous pirating operations run by Captain Reed. Below you will find quick stats for key crew members, main race/class breakdowns, essential gear and spells, collected wealth and hoard, base of operations, a few adventure ideas, and some basic history for these ‘brown water brigands’.

This is my first crew write up, so let me know if you’ve got any advice. Trying to keep the information as comprehensive as possible without getting too far outside of the quick stat layout, which means no spell descriptions, but I am including more information than usually found in the text. Although, one of the high ranked crew members has psionic abilities, of which the ranges and damages are listed in parenthesis because they are an essential member; any lower ranked members with spells shall only include the cost. Also, please note that listed M.D.C. from armour is totaled between all parts (head, torso, both legs and arms).

This undertaking got a lot bigger than first anticipated, so it’s a bit late, but I think the sheer amount of content more than makes up for it. Enjoy!

Game: Palladium Books’ Rifts RPG
Books Needed for Further Information: Rifts Ultimate Edition, Rifts World Book 30: D-Bees of North America, Rifts Sourcebook 04: Coalition Navy, Rifts: Book of Magic, and also some items borrowed from Kitsune’s Palladium Web Page (fan made, Palladium Books O.C.C.s/items/spells/etc.)
Recommended Setting: This group is recommended either as a collection of villains set against a party of adventurers, or as potential contacts and point of interest, or even as a starting point for an evil-aligned party as crew members.

Harpoon’s Folly

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Crew: Leader
Captain: Maryanne Reed, Bayou Ursine (Miscreant, 10th level River Pirate O.C.C.)
IQ: 17 ME: 14 MA: 16 (40% trust/intimidate) PS: 24 PP: 16 PE: 17 PB: 12 Spd: 15 (×2 swimming) HP: 87 SDC: 945 PPE: 56 Attacks: 6
Arms: Kisentite Sword: 2D6+3 MD +1D6 SD. Firebolt Musket: 6D6 MD, 1600ft. Gladiator Full Environmental Armour: 215 MDC.
Abilities: Underwater breathing, ultrasonic hearing, and night/infared/ultraviolet vision.
Spells/Psionics: None.

Crew: High Rank
Quartermaster: Charlie Wicked the Gracketooth (Abberant, 9th level Pirate O.C.C.)
IQ: 13 ME: 10 MA: 24 (80% trust/intimidate) PS: 35 PP: 14 PE: 24 PB: 10 Spd: 20 HP: 55 MDC: 156 PPE: 41 Attacks: 7
Arms: NG-P7 Particle Beam Rifle: 1D4×10 MD. C-18 LASER Pistol: 2D4 MD. Pirate’s Cutlass 3D6. Improved Huntsman Armour: 156 MDC.
Abilities: Horror Factor 12, prehensile tail, MDC recovery of 2D6 per 12 hours, impervious to heat and carcinogens.
Spells/Psionics: None.

First Mate: Rackham Reed, Bayou Ursine (Miscreant, 8th level River Pirate O.C.C.)
IQ: 11 ME: 13 MA: 15 PS: 28 PP: 19 PE: 20 PB: 10 Spd: 18 (×2 swimming) HP: 75 SDC: 912 PPE: 43 Attacks: 6
Arms: Firebolt Musket: 6D6 MD, 1600ft. Kisentite Sword: 2D6+3 MD. Pirate’s Cutlass 3D6. Gladiator Full Environmental Armour: 215 MDC.
Abilities: Underwater breathing, ultrasonic hearing, and night/infared/ultraviolet vision.
Spells/Psionics: None.

Second Mate: Abernathy Reed, Bayou Ursine (Miscreant, 8th level Burster O.C.C.)
IQ: 16 ME: 16 MA: 19 (55% trust/intimidate) PS: 19 PP: 14 PE: 14 PB: 10 Spd: 13 (×2 swimming) HP: 70 SDC: 893 PPE/ISP: 32/196 Attacks: 5
Arms: Firebolt Musket: 6D6 MD, 1600ft. Pirate’s Cutlass 3D6. Improved Huntsman Armour: 156 MDC.
Abilities: Underwater breathing, ultrasonic hearing, night/infared/ultraviolet vision, impervious to fire and heat (no damage, even from MDC/magic), resistant to electric attack (SDC has no effect, MDC damage is half), Sense Fire, can breathe in smoky conditions, and recovers ISP at a rate of 2 points per hour of activity or 12 per hour of rest/meditation.
Psionics: Extinguish Flame (4), Flame Burst (4/8, self, 6D6 SD/1D4 MD) and Flame Burst Body Protection (78 MDC), Fire Bolt (2/4, 360ft, 2D6/4D6/6D6 SD or 2D6 MD), Fire Eruption (10/20, 260ft, 1D4/4D6/1D4×10 SD or 2D6/4D6/6D6 MD), Super Fuel Flame (8, 800ft, 160ft area of effect), Bio-Regenerate (6, self), Suppress Fear (8), Deaden Pain (4), Deaden Senses (4), Mind Block (4).
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