Toon Tuesday: Big Ted the Larmac Saloon Bum (Rifts)

Ah, Larmac, the “lazy lizards”! I do so love the reptilian races. Anyway, I’ve swapped out the O.C.C. skills Dance and Sing for Gambling and Gambling: Dirty Tricks as the skills make more sense that way, also, the text has a mistake, offering Dance twice in two lines. This is subject to DM approval, obviously, and if not allowed, it will be Dance +20% and Sing +10%. Enjoy this unmotivated lump!

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 30: D-Bees of North America, and Rifts World Book 14: New West.
Recommended Setting: New West will provide the best use for his talents, but he could really be a part of any average adventuring group or gang (evil or good, provided he has a reason to stay) and can travel through extreme environments with ease.

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'Yeah, so I got 'im held up by 'is shirt an- what the grack?! You spilled my beer! You're gonna pay for that with yer teeth!' - Big Ted

General Information
Nickname: Big Ted
Exp. Level: One
Experience Table: Saloon Bum
R.C.C.: Larmac
O.C.C.: Saloon Bum
Alignment: Anarchist
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: Not applicable.
Health Points: 24 (+1D6/lvl)
S.D.C.: Not applicable.
M.D.C.: 53 (+2D4/lvl)
P.P.E.: 3 (Permanent.)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: 12, unless Larmacs are known to them.

Stats
IQ: 8
ME: 9
MA: 10
PS: 35 (Equivalent to Robot Strength, Lift/Carry: 1750/875 lbs)
PP: 13
PE: 24
PB: 5 (By human standards.)
SPD: 11 (Run: 7.5 mph)
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Toon Tuesday: Helen the Human Vagabond (Rifts)

I think that Vagabonds are drastically underestimated as an O.C.C.; with the variety of skills they can learn and their natural Eyeball a Fella technique, they open up a lot of role playing opportunities. Sadly, many players go for the M.D.C. creatures and the super skilled classes, but I can’t count how many times a Vagabond would have proven useful to my groups. I also decided to give this character a pretty hefty vulnerability: congenital heart problems. This runs in my own family, so I do actually know the symptoms and such, it can be very debilitating, even fatal, and should not be taken lightly (I certainly don’t.)

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition.
Recommended Setting: Any average adventuring party, also well suited to a gang lifestyle or unsavory quests involving theft.

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'I dedicate this next one to my traveling home, it taught me that the best things in life are free.' - Helen

General Information
Nickname: Helen
Exp. Level: One
Experience Table: Vagabond
R.C.C.: Human
O.C.C.: Vagabond
Alignment: Anarchist
Invoke Trust/Intimidate: 65%
Charm/Impress: 40% (45% with Wardrobe and Grooming.)
Health Points: 9 (+1D6/lvl)
S.D.C.: 23 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 7
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: Not applicable.

Stats
IQ: 14
ME: 12
MA: 21
PS: 12 (Lift/Carry: 240/120lbs)
PP: 16
PE: 7
PB: 18
SPD: 14 (Run: 6.5 mph)
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Toon Tuesday: Grindgear the Goblin Tinkerer (Warcraft)

It’s been awhile since I’ve done a Warcraft RPG character, and I so enjoyed the in depth look at Gobbies during the World of Warcraft: Cataclysm expansion. So I scribbled up one of the special “Tinker” classes, because Goblin Engineering may not always be useful, but it will always result in a rather entertaining boom. I also recently upgraded to 4E for Dungeons and Dragons, which I know many gamers did not enjoy, but many still did. I feel it’s better organized that previous editions, and the art is certainly a welcome change; still trying it out, so we’ll see how it affects future characters (this character is not affected as Warcraft RPG is compatible with 3.5E not 4E.)

Game: White Wolf Publishing’s Warcraft RPG
Books Needed: World of Warcraft RPG Core Book (First Edition), and Dungeons and Dragons Player’s Handbook (3.5E).
Recommended Setting: Any starting adventure group of either faction.

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"Whaddaya mean a tickin noi- um..yeah, we should probably RUN!" - Grindgear

Name: Dignurt “Grindgear” Badsprocket
Level (+Adjustment): One
Race: Goblin
Class: Tinker
Alignment: Neutral Good
Affiliations: Steamwheedle Cartel
Languages: Common, Goblin.

Attributes (bonuses/penalties included in final score)
STR (MOD): 7 (-2 racial) (-2)
DEX (MOD): 14 (+2 racial) (2)
CON (MOD): 10 (0)
INT (MOD): 14 (2)
WIS (MOD): 10 (0)
CHA (MOD): 12 (1)

Physical
Health Points: 6 (+1D6/lvl)
Initiative: 0
Speed: 20ft
Size: Small
Armor Class (10 + Armour Bonus + Shield Bonus + DEX MOD + Size Mod + Special Bonuses): 16
Base Attack/Grapple: 1/0
Space/Reach: 5ft
Penalties: Not applicable.
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