Toon Tuesday: Skipjack the Dwarf Hacker (Shadowrun)

A Dwarf Hacker for my first Shadowrun character post! Keep in mind that I’ve never had the pleasure of playing it, though I flip through the book quite often and have written up a character for it before (a Troll Street Shaman called “Kodiak”). I love the grungy setting, it’s honestly a more realistic timeline and setting for me than other RPGs. Hopefully I will be able to convince my players to branch out some and give it a try.

I’ve read the Decker/Hacker got nerfed in some weird ways in 4E and basically rendered useless by the Technomancer. I’ve also heard they’re difficult to write and end up with a workable character, too; but I ran the basic concept by my Dad, who has DM’d Shadowrun before, and he loves it. Let me know of any mistakes and I will correct them, the point buy system is new to me, and some of my math may have been wrong, but I tried to keep track of BP and cost as I went along.

Note: His write up has received some major edits through layout/template changes and adding descriptions to his gear.

Game: Shadowrun by Catalyst Games.
Books Needed: Shadowrun Core Book (4E).
Recommended Setting: Any average starting runner group in need of a Hacker, or as a spy already in place at a corp and completely willing to divulge company secrets for the right price.

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'If you can't beat 'em, join 'em. Then infect their systems from within.' - Skipjack

Metatype (25BP)
Meta: Dwarf
Class: Hacker
Nickname: Jacob “Skipjack” Simms
BP Used: 400

Attributes (200BP. Augmented score in parenthesis.)
BOD: 2
AGI: 2
REA: 4
STR: 3
CHA: 4
INT: 5
LOG: 5
WIL: 4
INI: 9

Edge: 4
Essence: 5.6
Condition Monitor: Stun: 10
Condition Monitor: Physical: 9
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RPG a Day: A Whole Month’s Worth of Gaming!

A bit late to post, but a similar family emergency as detailed here has cropped up. While we are all shaken, we persevere and make the necessary changes to our life as needed. I will not be putting my weekly posts on hiatus as I dearly need this hobby of mine for stress relief, but I cannot cast aside any chance of troubles meeting my schedule in the future. Things happen, and while we are making every preventative effort we can, more may yet happen.

That being said, this was a delight to take part in and to share and relive my personal gaming stories. Much is copied from my personal posts on Google Plus, which you can still find on my profile, but there is much that was lost or not included that I stuffed in here! I hope you enjoy and find yourself reminiscing upon your own gaming (mis)adventures!

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One: First RPG Played
That would be Rifts by Palladium Books, and I was 17. My Dad was the DM, he had just gotten honorably discharged from the US Navy and he was looking to spend some time reconnecting with me, so he dug out his old copies and we spent about 4 hours going through character creation! My fiancé (now my Husband) was there, too, and while he had played Dungeons and Dragons throughout school, he’d never heard of Rifts and got sucked into it, too. I played a Freeborn Dog-Boy (played in the style of an Operator O.C.C. who specializes in mechanics), and my fiancé played a human Wilderness Scout.

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The campaign stretched on for a few weeks through nightly sessions, we’d gotten to level 14 or so, until finally Dad devised a player killer ending. We were up against an army of Coalition skelebots, tanks, towers, deathhead transports, SAMAS suits; it was very much meant to end the campaign. While my fiance and the rest of the party were taking down a good amount of baddies with some well timed explosions and great shots, I climbed up a tower with my gigantic wrench, taking pieces off as I went along, until I finally reached the point where I could hack into the terminals. Dad is the type of DM who operates on the belief that anything is possible, even if it’s incredibly unlikely (I got this DM style from him.) I had to succeed at two separate pencentile rolls (with a maxed out skill) and roll really well for both of them.

I somehow managed to do it. Then I used the tower to destroy the other defenses and take out droves of baddies, paving the way for a surprise success with my other powerful party members. Dad ended the campaign there because he was not only sick of the campaign itself, but also because he didn’t want to figure out experience. We went out and ordered a book from our local game store within the week and we’ve been playing ever since.
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Toon Tuesday: Sonic the Dog-Boy Navy “Sea Dog” (Rifts)

I know I’ve already done a Dog-Boy, but the Coalition Navy sourcebook offers a vastly different take on them, and I haven’t done many pro-CS characters, so I thought I’d add another to the list. I’ve actually written an entire team of CS Navy operatives before, including two Sea Dogs, which was a lot of fun to build, but this is an entirely new character to enjoy. The Rifts universe needs more Dog-Boys! Please note, there were some minor additions and swaps here or there, typically in skill percentages, due to errors in the text; I did my best guess at the intended scores. Enjoy.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition and Rifts Sourcebook 4: Coalition Navy.
Recommended Setting: Coalition or CS Navy campaign, works especially well around water and with human characters.

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'I've found the bomb, buy me thirty, no twenty seconds to disarm it and then take him out.' - Sonic the Sea Dog

General Information
Nickname: Sonic Sarah
Exp. Level: One
Experience Table: Dog-Boy
R.C.C.: Dog-Boy (Newfoundland)
O.C.C.: Navy “Sea Dog”
Alignment: Scrupulous
Invoke Trust/Intimidate: 75%
Charm/Impress: Not applicable.
Health Points: 35 (+1D6/lvl)
S.D.C.: 48 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 12 (Permanent.)
I.S.P.: 59 (+10/lvl)
Chi: Not applicable.
Horror Factor: Not applicable.

Stats
IQ: 12
ME: 19
MA: 23
PS: 20 (Lift/Carry: 1600/800 lbs)
PP: 14
PE: 25
PB: 13
SPD: 40 (Run: 28 mph, Digging: 6)
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