Category Archives: Character Creation

Toon Tuesday: Lo the Greot Headhunter (Rifts)

I haven’t written an evil character in awhile, and haven’t tackled any cybernetic/augmented ones at all, so I thought it was about time to scribble one out! This toon is pretty fun stat-wise, because his stats are either pretty awesome, or…not so great at all (but the ones that count for his O.C.C. are nice!) Also, due to his power and his past near death experience, he starts with two insanities!

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 30: D-Bees of North America.
Recommended Setting: Well suited to any evil aligned parties, or any bounty hunter/mercenary companies and campaigns. Not particularly suited for any average adventuring group, due to his Supernatural strength.

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General Information
Nickname: Lo
Exp. Level: One
Experience Table: Headhunter
R.C.C.: Greot Hunter
O.C.C.: Headhunter
Alignment: Miscreant
Invoke Trust/Intimidate: +10% Intimidate (Not applicable to Invoke Trust.)
Charm/Impress: Not applicable.
Health Points: 24 (+1D6/lvl)
S.D.C.: Not applicable.
M.D.C.: 77 (+4D6 M.D./lvl)
P.P.E.: 4 (permanent)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: 10 (13 if reputation is known.)

Stats
IQ: 8
ME: 8
MA: 5
PS: 38 (Supernatural, Lift/Carry:3400/2200lbs.)
PP: 13
PE: 24 (Supernatural)
PB: 3 (See Vulnerabilities section.)
SPD: 16 (×3 when swimming, Run: 10 mph)
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Toon Tuesday: Ra the D’norr Devilman Body-Fixer (Rifts)

The D’norr Devilmen and their compassion have always fascinated me, but I’d never writen one up, and it’s been awhile since I’ve written a healer type character! Skill characters are probably my favourites. I decided to max this character’s IQ stat, as the character itself is designed to be a genius doctor. I want to note that I have never done this before, and will rarely opt to do so in the future.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, and Rifts World Book 30: D-Bees of North America.
Recommended Setting: Suitable as a support PC for any adventuring group, also as an NPC. Not recommended for Coalition or evil aligned campaigns. Can travel in all but the most extreme climates.

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General Information
Nickname: Ra
Exp. Level: One
Experience Table: Body-Fixer
R.C.C.: D’norr Devilmen
O.C.C.: Body Fixer
Alignment: Principled
Invoke Trust/Intimidate: 88%
Charm/Impress: Not applicable.
Health Points: 18 (+1D6+2/lvl)
S.D.C.: 43 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 37 (permanent)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: 12

Stats
IQ: 18 (one time +4% bonus to all newly gained skills)
ME: 13
MA: 26
PS: 14 (Lift/Carry: 280/140 lbs)
PP: 14
PE: 18
PB: 10
SPD: 12 (Run: 8 mph)
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Toon Tuesday: Quill the Vintex Warrior (Rifts)

I’ve never written a Vintex before, M.D.C. races are intimidating to put together sometimes and I’ve rarely ever played a strict merc class/race. But the Vintex Warrior is a surprising breeze compared to many other M.D.C. playable races! No worries about mucking around with magic, psionics, or huge skill selections; this race is incredibly straight forward. And then his background and occupation were just so interesting to combine! Enjoy.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, and Rifts World Book 30: D-Bees of North America.
Recommended Setting: Most common in Canada, New West or the Pecos Empire, written as a bodyguard/butler/caretaker wih optional play style as the hired help of another party member. Also suitable as a reasonably powerful NPC of the same occupation.

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General Information
Nickname: Quill
Exp. Level: One
Experience Table: Military Specialist
R.C.C.: Vintex Warrior
O.C.C.: Not applicable.
Alignment: Scrupulous
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: Not applicable.
Health Points: 21 (+1D6/lvl)
S.D.C.: Not applicable.
M.D.C.: 53 (+2D6/lvl)
P.P.E.: 13 (Permanent.)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: Not applicable.

Stats
IQ: 10
MA: 10
ME: 11
PS: 33 (Augmented, Lift/Carry: 1320/660lbs)
PP: 21
PE: 17
PB: 7
SPD: 24 (Run: 16mph)
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