Tag Archives: toon tuesday

High Level Toon Tuesday: Elder Briarhorn the Tauren Healer/Druid of the Wild (Warcraft)

Oh man, I accidentally scheduled this for the wrong day of the week! Sorry about that, folks, I hope you can enjoy a Toon Tuesday on a Wednesday…

While I have not yet played the Warcraft RPG, I did play World of Warcraft for a number of years. I didn’t even start off with a Tauren Druid; I originally played a Troll Mage on my Husband’s account until we realized that we each needed our own account so we could raid together. I created Briarhorn, took a long, long time to raise him to max level (restoration isn’t ideal for leveling, and this was before dual specialization), and quickly became the main tank healer in our progression guild (and then a fairly well known healer on our server). I related to that big, gentle cow in many ways; he was a large part of my life (social and otherwise), and while I don’t play the game anymore, every time I cracked open the RPG I felt compelled to write him up. It’s about time that I actually did, and as a prestige class like he deserves. I hope you enjoy him as much as I did, because he is exactly the type of character I love and play best.

Game: White Wolf Publishing’s Warcraft RPG
Books Needed: Warcraft RPG Core Book First Edition, Warcraft RPG: Magic and Mayhem, Dungeons and Dragons Player’s Handbook 3.5.
Recommended Setting: As a mentor type, high level NPC or as a the healer in a high level campaign. Can work equally well with Horde, Alliance, or neutral factions.

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'I shall mend you, friend, for the Earthmother has much work left for you yet.' - Briarhorn

Name: Rohkarr “Elder Briarhorn” Darksky
Level (+Adjustment): 5 Healer/9 Druid of the Wild (+1)
Race: Tauren
Class: Druid of the Wild
Alignment: Lawful Good
Affiliations: Cenarion Circle, Neutral
Languages: Common, Taurahe, Darnassian, Dwarven, Orcish.

Attributes (bonuses/penalties included in final score)
STR (Mod): 15 (+4 racial) (2)
DEX (Mod): 12 (-2 racial) (1)
CON (Mod): 12 (+2 racial) (1)
INT (Mod): 16 (+1 leveling/age) (3)
WIS (Mod): 21 (+2 leveling/age) (5)
CHA (Mod): 15 (2)

Physical
Health Points: 78 (+1D8/lvl)
Initiative: 4
Speed: 30ft
Size: Large
Armor Class: 13
Base Attack/Grapple: 10
Space/Reach: 10ft/10ft
Penalties: For their large size, -1 to attack rolls and -4 to hide checks.
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Toon Tuesday: Odd Maria the Human Shifter (Rifts)

You know what’s terrible? Giving a starting character a spell or ability that can only be found in a supplemental text. Anyway, like any spellcaster, this write up is huge, but Shifters have so many complex rules and spells at level 1 that it’s going to be even longer than your average mage. I paraphrased some sections, especially if the information wasn’t pertinent to the ability or spell (there was a lot of fat to trim in this case, like the Summoning ability), as well as completely cut the (optional) Supernatural Link ability (pages 124-125 RUE); the length is still impressive so strap in!

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts: Book of Magic, The Rifter: Issue 21.
Recommended Setting: Due to the strength of the Shifter and their potential supernatural allies, they would fit well in either an average adventuring, starting level group, or a starting level group compised of mega damage creatures and classes. It should be noted by DMs that many Shifters are generally given a bad name by evil Shifters, and as such, the practice and magic has been outlawed in some areas and the Coalition will kill a confirmed Shifter on sight.

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'I only catch some of what they're saying as I pass through, but it's almost always about soul eating and world devouring.' - Maria

General Information
Nickname: Odd Maria
Exp. Level: One
Experience Table: Shifter
R.C.C.: Human
O.C.C.: Shifter
Alignment: Unprincipled
Invoke Trust/Intimidate: 40%
Charm/Impress: Not applicable.
Health Points: 18 (+1D6/lvl)
S.D.C.: 22 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 122 (+2D6/lvl, can supplement from other sources.)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: Not applicable.

Stats
IQ: 15
ME: 19
MA: 16
PS: 11 (Lift/Carry: 220/110 lbs)
PP: 8
PE: 12
PB: 9
SPD: 7 (Run: 4 mph)
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Toon Tuesday: Zeke the Troll Enforcer (Shadowrun)

I decided to work up another Shadowrun character to really hammer out the character creation process in my head (also to add some better edits and groundwork into my blank template for future characters; the weapons and such now include descriptions where pertinent). This go around was much simpler, but I did go with an Enforcer rather than a decked out Hacker (which has received some big edits), which likely helped. I must say that I’m really enjoying the point buy system, I think it helps void a lot of the bad luck dice rolls and human error during creation (well, provided you have a calculator, anyway!) Trolls are where it’s at, friends!

Game: Shadowrun by Catalyst Games
Books Needed: Shadowrun Core Book (4E).
Recommended Setting: Any typical starting runner group, well suited to gang activity or as hired muscle, but does not do well in the matrix or virtual reality.

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'Sorry, I couldn't hear you over the sound of your arm breaking. One more time, now, where did you stash the goods?' - Zeke

Metatype (40 BP)
Meta: Troll
Class: Enforcer
Nickname: Zeke
BP Used: 400

Attributes (200BP. Augmented score in parenthesis.)
BOD: 8
AGI: 5
REA: 3 (4)
STR: 9
CHA: 2
INT: 3
LOG: 2
WIL: 3
INI: 6 (7)

Edge: 2
Essence: 4
Condition Monitor: Stun: 10
Condition Monitor: Physical: 11
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