You know what’s terrible? Giving a starting character a spell or ability that can only be found in a supplemental text. Anyway, like any spellcaster, this write up is huge, but Shifters have so many complex rules and spells at level 1 that it’s going to be even longer than your average mage. I paraphrased some sections, especially if the information wasn’t pertinent to the ability or spell (there was a lot of fat to trim in this case, like the Summoning ability), as well as completely cut the (optional) Supernatural Link ability (pages 124-125 RUE); the length is still impressive so strap in!
Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts: Book of Magic, The Rifter: Issue 21.
Recommended Setting: Due to the strength of the Shifter and their potential supernatural allies, they would fit well in either an average adventuring, starting level group, or a starting level group compised of mega damage creatures and classes. It should be noted by DMs that many Shifters are generally given a bad name by evil Shifters, and as such, the practice and magic has been outlawed in some areas and the Coalition will kill a confirmed Shifter on sight.
Nickname: Odd Maria
Exp. Level: One
Experience Table: Shifter
Invoke Trust/Intimidate: 40%
Charm/Impress: Not applicable.
Health Points: 18 (+1D6/lvl)
S.D.C.: 22 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 122 (+2D6/lvl, can supplement from other sources.)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: Not applicable.
PS: 11 (Lift/Carry: 220/110 lbs)
SPD: 7 (Run: 4 mph)