Tag Archives: toon tuesday

Toon Tuesday: Sherman the Scilinoid Soldier (Wayfarer: TBW)

I really adore how much I can play around with the cultures and planets of Wayfarer and its listed races. This was an exercise in exploring such unknown, vaguely described territory. While the Scilinoids are described as fairly primitive, I feel the language barrier has a lot to do with this as a preconceived notion. They have their own underground cities and representatives, and I think, much like humans, different “skin” colors and ethnically diverse cultures. I also like to believe that Scilinoids physically grow their children like seeds, first in the ground, and then after they get their protective layers, above ground (they are described as rock like in appearance but plant like in nature.)

Once again, this character is created based on Wayfarer: Things Beyond Wonder, which I reviewed previously.

Game: Wayfarer by Ill Gotten Games.
Books Needed: Wayfarer: Things Beyond Wonder.
Recommended Setting: Any starting adventuring group. Perhaps this character ended up getting lost or accidentally left behind during an attack on those they were guarding and met up with the party.

Quote' – Shoe”]image

Name: Sherman
Race: Scilinoid
Occupation: Soldier
Magic Pool: None

Attributes
Strength (STR): 9
Dexterity (DEX): 4
Bulk (BUL): 8
Agility (AGI): 3
Endurance (END): 5
Reason (REA): 2
Perception (PER): 2
Willpower (WIL): 7
Creativity (CRE): 3
Charisma (CHA): 1

Functional Attributes
Power (POW): 8
Fortitude (FOR): 10
Coordination (CRD): 3
Action (ACT): 2
Speed (SPD): 9
Mass (MAS): 18
Aptitude (APT): 3
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Toon Tuesday: Edgar the Human Rogue Scholar (Rifts)

After that whopping post last week, I wanted to do a simpler character this week. Imagine my surprise when I ended up rolling them with psionic ability! Still, this character was a lot of fun, and as I generally adore playing more skill-based PCs, it was fairly easy to write. Hope you enjoy this little bookworm!

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts Sourcebook 01
Recommended Setting: Any average adventuring group of a generally good or honorable alignment that is not pro-Coalition. Due to the naure of the character and O.C.C., not well suited to M.D.C./high powered campaigns – this is a “skill character”, not a “kill character”.

image

'And that, kids, is why you should never make a deal with a Dragon. Now, if you'll listen here to the next section...' - Professor Kelley

General Information
Nickname: Edgar or Professor Kelley
Exp. Level: One
Experience Table: Rogue Scholar
R.C.C.: Human
O.C.C.: Rogue Scholar
Alignment: Scrupulous
Invoke Trust/Intimidate: 60%
Charm/Impress: Not applicable.
Health Points: 12 (+1D6/lvl)
S.D.C.: 30 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 7 (permanent)
I.S.P.: 29 (+1D6/lvl, Minor Psychic)
Chi: Not applicable.
Horror Factor: Not applicable.

Stats
IQ: 19 (+5% one time bonus to all new skills)
ME: 17
MA: 20
PS: 12 (Lift/Carry: 240/120 lbs.)
PP: 10
PE: 12
PB: 8
SPD: 7 (Run: 4 mph.)
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High Level Toon Tuesday: Whitehowl (and Jellybean) the Septumbran Witch Wolf Shifter (Rifts)

The first time my cousin had ever played Rifts, he wanted to try a Shifter. Just to make things a bit more complicated, he made it a Septumbran Witch Wolf, too. Though we only played a couple of sessions with him before he was headed back home, it was very memorable, indeed! When our characters first met it was in a tavern (I know, I know), and he ended up showing off his Shadowmeld spell. I think, in the end that character would have sold us all into slavery or eaten us alive (once we’d outlived our use, of course), but it was a great introduction for my cousin, who has been chomping at the bit to play with us again since.

Now, it took the better part of 3 hours to pour over the Shifter spells and abilities, but thankfully I’ve already written up a Shifter for a previous week, so I’ve got the basic abilities all copied out. Doing a higher level NPC villain is always a pain in the butt, however, even moreso if it’s a caster. The Shifter has the unique, optional ability to bond themselves to a Supernatural force, which I have opted to do for this NPC; we have to challenge our players somehow, right? This particular Demon Lord I made up, and some simple details are included that tie into this character in particular.

This is the longest character post yet, so buckle up!

Trigger Warnings: Gore, murder, cannibalism, and the occult.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts: Book of Magic, and Rifts Dimension Book 07: Megaverse Builder.
Recommended Setting: As an NPC villain for a medium powered group; levels 6-8 and of good alignment. With their spell selection and abilities, they have great potential for a horror genre campaign. Very much not recommended as a playable character.

image‘Well, it’s been fun, but my Master calls for your ending. And you smell absolutely delicious.’ – Whitehowl, sacrificing a helpless and controlled victim.

'Well, it's been fun, but my Master calls for your ending. And you smell absolutely delicious.' - Whitehowl, sacrificing a helpless and controlled victim.

General Information
Nickname: Whitehowl
Exp. Level: 6
Experience Table: Shifter
R.C.C.: Septumbran Witch Wolf
O.C.C.: Shifter
Alignment: Diabolic
Invoke Fear/Intimidate: +25%
Charm/Impress: None
Health Points: 71 (+2D6/lvl)
S.D.C.: 279 (+2D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 313 (+2D6/lvl)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: 13
A.R.: 15 (non-Mega Damage only.)

Stats
IQ: 16 (+2% one time bonus to all new skills.)
ME: 17
MA: 11
PS: 45 (Augmented, Lift/Carry: 1800/900 lbs.)
PP: 18
PE: 24
PB: 6 (See Vulnerabilities.)
SPD: 31 (Run: 22 mph.)

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