Tag Archives: RIFTS

Toon Tuesday: Rok the Tokanii Wilderness Scout (Rifts)

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 30: D-Bees of North America
Recommended Setting: Great Barrier in North America, a campaign that involves a lot of travel and camping. Also good as an NPC guide through mountainous regions.


Bone armour represents 80% of the fearsome Tokanii's M.D.C., due to their appearance, they are often regarded as monstrous demons.

General Information
Name: Rok
Exp. Level: One
R.C.C.: Tokanii (Ronii Tribe)
O.C.C.: Wilderness Scout
Alignment: Unprincipled
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: Not applicable.
Health Points: 30 (+1D6/lvl)
S.D.C.: Not applicable.
M.D.C.: 217 (+4D6 M.D.C./lvl, +10 M.D.C. for each 20 years of age)
P.P.E.: 17
Chi: Not applicable.
Horror Factor: 13

IQ: 12
MA: 9
ME: 13
PS: Supernatural 26 (Lift/Carry: 2600/1300lbs)
PP: 15
PE: Supernatural 24
PB: 6 (by human standards)
SPD: 32 (Run: 22 mph)
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Palladium’s RIFTS: Any Adventurer, Any Adventure!

As far as tabletop, good old pen and paper gaming goes, everyone recognizes Wizards of the Coast‘s epic Dungeons and Dragons adventures. Whether they be miniatures, pre-generated short campaigns, core books, or otherwise, the “D&D” acronym is widely known and beloved.

One lesser recognized, though still cherished, brand of tabletop gaming is Palladium Book‘s RIFTS, a game that flaunts its nearly endless possibilities for character creation and campaign development. With a flexible Dungeon Master and enough snacks and time, anyone can jump in to the RIFTS story, from any point in time, and with any character for hours of fun! The best summation of RIFTS which I have ever heard come from my long-time Dungeon Master Father, “It’s like D&D, but with more customization capability and in a futuristic, post-apocalyptic setting where you can do anything and be anything!”
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