Tag Archives: Warcraft RPG

Toon Tuesday: Gripbark the Furbolg Fighter (Warcraft)

I genuinely loved Furbolgs, and the questing zones which featured them in World of Warcraft, so I thought I would write one up. I was fairly upset that [Dartol’s Rod of Transformation] was Alliance only, too. I waffled over the Fighter and Healer, but finally opted for the preferred class of the race. There’s a pun hidden in here. I’m not sorry.

Game: White Wolf Publishing’s Warcraft RPG
Books Needed: Warcraft RPG Core Book First Edition, Manual of Monsters (pages 45-47), Dungeons and Dragons Player’s Handbook 3.5.
Recommended Setting: Any climate, though they prefer forested areas and temperate regions. Northrend is home to many Furbolgs as well, and would be suitable. Most suited to a neutral campaign, perhaps which features her preferred races heavily.

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Furbolgs do not typically wear much armour, preferring the toughness of their own hide for protection; what they may wear is piecemeal-type hide armour.

Name: Sanmune “Gripbark” Barkskin (pronounced Sahn-moon)
Level (+Adjustment): One (+2)
Race: Furbolg
Class: Fighter
Alignment: Chaotic Good
Affiliation: Neutral
Languages: Ursine, Common, Darnassian

Attributes (bonuses included in final score)
STR (MOD): 24 (+8 racial) (7)
DEX (MOD): 20 (+2 racial) (5)
CON (MOD): 17 (+4 racial) (3)
INT (MOD): 12 (1)
WIS (MOD): 11 (0)
CHA (MOD): 16 (+2 racial) (3)

Physical
Health Points: 24 (+1D10/lvl)
Initiative: Not applicable.
Speed: 30ft
Size: Large
Armor Class (10 + Armour Bonus + Shield Bonus + DEX MOD + Size Mod + Special Bonuses): 19
Base Attack/Grapple: +6/+4
Space/Reach: 10ft/10ft
Special Attacks: Improved Grab (see Feats.)
Special Qualties: Darkvision 60ft, can lift and carry double that of Medium size.
Penalties: -1 attack rolls, -4 hide checks
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Toon Tuesday: Tuulok the Tuskarr Scout (Warcraft)

Goodness, it has been years since I’ve played DnD or Warcraft RPG, and the variations and flipping back and forth between books is exhausting. Some information is drawn from pre-generated NPC stats provided in the book, and some is best guess as an experienced World of Warcraft player and DM. Any corrections are more than welcome, but bear with me as I dive back into a system I have scarcely glanced through in ages.

Game: White Wolf Publishing’s Warcraft RPG
Books Needed: Warcraft RPG Core Book First Edition, Manual of Monsters (pages 104-105), Dungeons and Dragons Player’s Handbook 3.5.
Recommended Setting: Northrend campaign, though he could go to the other continents, he would be uncomfortable and out of his element in any area that was too hot.

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A Tuskarr with many tribal carvings decorating his thick tusks.

Name: Tuulok Whalepike
Level (+Adjustment): 1 (+0)
Race: Tuskarr
Class: Scout
Alignment: Neutral Good
Affiliation: Independent
Languages: Tuskarr, Common

Attributes
STR (mod): 14 (+2 racial) (2)
DEX (mod) : 17 (3)
CON (mod) : 13 (+2 racial) (1)
INT (mod) : 17 (3)
WIS (mod) : 23 (+2 racial) (6)
CHA (mod) : 13 (1)

Physical
Health Points: 8 (+1d8+1/lvl)
Initiative: +0
Speed: Base 30ft, in Hide Armour 20ft (4 squares)
Size: Medium
Armor Class: 14 (+1 Natural, +3 Hide), Touch 10, Flat-Footed 14
Base Attack/Grapple: +1/+2
Space/Reach: 5ft/5ft
Special Attacks: Not applicable.
Special Qualties: Darkvision 60ft
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