I genuinely loved Furbolgs, and the questing zones which featured them in World of Warcraft, so I thought I would write one up. I was fairly upset that [Dartol’s Rod of Transformation] was Alliance only, too. I waffled over the Fighter and Healer, but finally opted for the preferred class of the race. There’s a pun hidden in here. I’m not sorry.
Game: White Wolf Publishing’s Warcraft RPG
Books Needed: Warcraft RPG Core Book First Edition, Manual of Monsters (pages 45-47), Dungeons and Dragons Player’s Handbook 3.5.
Recommended Setting: Any climate, though they prefer forested areas and temperate regions. Northrend is home to many Furbolgs as well, and would be suitable. Most suited to a neutral campaign, perhaps which features her preferred races heavily.
Name: Sanmune “Gripbark” Barkskin (pronounced Sahn-moon)
Level (+Adjustment): One (+2)
Alignment: Chaotic Good
Languages: Ursine, Common, Darnassian
Attributes (bonuses included in final score)
STR (MOD): 24 (+8 racial) (7)
DEX (MOD): 20 (+2 racial) (5)
CON (MOD): 17 (+4 racial) (3)
INT (MOD): 12 (1)
WIS (MOD): 11 (0)
CHA (MOD): 16 (+2 racial) (3)
Health Points: 24 (+1D10/lvl)
Initiative: Not applicable.
Armor Class (10 + Armour Bonus + Shield Bonus + DEX MOD + Size Mod + Special Bonuses): 19
Base Attack/Grapple: +6/+4
Special Attacks: Improved Grab (see Feats.)
Special Qualties: Darkvision 60ft, can lift and carry double that of Medium size.
Penalties: -1 attack rolls, -4 hide checks