Tag Archives: character creation

Toon Tuesday: Jadesky the Human, Earth/Air Elemental Fusionist (Rifts)

I’ve played an Earth/Air Elemental Fusionist in the past, and she quickly became one of my favorite characters. It was easy to pour my own personality onto the page, and the combination of opposite elements and their powers have truly made it one of my favorite caster O.C.C.s in all of Rifts. Fusionists do not begin play with a salary or much in the way of credits, but given her occupation, I figured a small working wage was applicable. Given the nature of her job (mining, excavations, and underground rescue) and her power class, it’s a relatively easy and quick way to make some extra cash, plus she often gets to keep any gemstones she uncovers. She also begins play with two insanities, one to start with and the other a result of childhood trauma (detailed in her backstory.)

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts Book of Magic.
Recommended Setting: Any starting level adventuring group, though it is not recommended she be played in a group/campaign which takes place in or frequents cities, or one which is pro-CS.

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'It's like none of you have ever worked a mine before; it's all about support! Without supporting the structure, you run out of breathable air, and then I have to come in here and dig your sorry asses out!' - Jadesky

General Information
Nickname: Jadesky
Exp. Level: One
Experience Table: Elemental Fusionist
R.C.C.: Human
O.C.C.: Elemental Fusionist
Alignment: Unprincipled
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: 30%
Health Points: 19 (+1D6/lvl)
S.D.C.: 46 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 119 (+1D4+4/lvl)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: Not applicable.

Stats
IQ: 13
ME: 18
MA: 13
PS: 21 (Lift/Carry: 840/420 lbs.)
PP: 15
PE: 19
PB: 16
SPD: 16 (Run: 10 mph.)
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Toon Tuesday: Banjo the Kwarla Demon Hunter (Rifts)

Happy Veterans Day to any of our dice rolling veterans that may be reading this!

I really like the Kwarla; not because the basic R.C.C. is relatively easy to write up, but because the whole “gruff, wandering demon slayer” vibe just grabbed a hold of me, and I really like his signature weapon. Fun fact: “Banjo” is considered a traditional Australian name after the bush poet/journalist Andrew “Banjo” Patterson.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book19: Australia.
Recommended Setting: Best suited to Australia, though they could have traveled to other continents somehow (but would prove difficult to understand as they only speak Aboriginal and Australian English, which is heavy with slang and accent). Kwarla are a moderately primitive race (they know of technology, but don’t understand its use and most find it to be too removed from nature to bother with), and are noted as possibly difficult to play; they should be approved by the DM to be utilized as a PC. They also make good NPCs as guides, or as surprising allies when fighting a supernatural creature or demon in the Outback. Can be played in any good aligned group, though the primitive nature of the race makes technology and interaction in cities uncomfortable for role playing. Good for any skilled role player who wants a challenge.

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‘I’ve wand’d far from m’ tribe ‘nd homeland – killed many demons, broken bloody evildoers with m’ claws – ‘nd you an’na call me “cute and fluffy”?’ – Banjo

'I've wand'd far from m' tribe 'nd homeland - killed many demons, broken bloody evildoers with m' claws - 'nd you an'na call me

General Information
Nickname: Banjo
Exp. Level: One
Experience Table: Kwarla Demon Hunter
R.C.C.: Kwarla Demon Hunter
O.C.C.: Not applicable.
Alignment: Principled
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: Not applicable.
Health Points: 21 (+1D6/lvl)
S.D.C.: Not applicable.
M.D.C.: 27 (+1D6/lvl)
P.P.E.: 44 (+1D6/lvl)
I.S.P.: 20 (+1D6/lvl)
Chi: Not applicable.
Horror Factor: 8 alone, 11 if 3 or more Kwarla are present (only applicable to evil sorcerers/supernatural beings.)

Stats
IQ: 10
ME: 20
MA: 12
PS: 29 (Supernatural, Lift/Carry: 2900/1450 lbs.)
PP: 19
PE: 21 (Supernatural)
PB: 14
SPD: 19 (Run: 14 mph.)

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Toon Tuesday: The Last Hammer, a Human Scathac Druid (Rifts)

Scathacs get a surprising amount of powerful magic item and weapon access at first level. Of course, I’ve not played in the England setting for more than a session or two, so perhaps that is appropriate for the land? This one was quite interesting to write, as when I think of Druids, even Druidic Warriors, they also typically have access to magic spells, whereas the Druids of Rifts are more like apothecaries, enchanters, and blacksmiths; gentler versions of evil witches, really. I’m intrigued by it, and was not disappointed at all; it makes for a very interesting character who is also much stronger than the description belies. I named the horse after a fairly well known steed with a ginger, Scottish maiden rider, too.

Oh, and just a small note: GO VOTE TODAY!

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 03: England, and also some items borrowed from Kitsune’s Palladium Web Page (fan made, Palladium Books O.C.C.s/items/spells/etc.)
Recommended Setting: England and surrounding areas will yield the best opportunities for any Druid, though they could find themselves in other lands and still function well. Suited to any good aligned, beginning party, not suited in anti-magic campaigns.

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'Aye, that wuld be why ah'm callin' m'self 'Las' Hammer'; 'cause o' my hammer an' my bein' a lass. Righ' tha's it. Now, lass or no', I'll be expectin' the same wage as yon smithy... plus m' 'chanting fee, o'course.' - The Last Hammer

General Information
Nickname: Caoh (pronounced “K-O”), “the Last Hammer”, or just “Hammer”
Exp. Level: One
Experience Table: Scathac Druid
R.C.C.: Human
O.C.C.: Scathac Druid
Alignment: Scrupulous
Invoke Trust/Intimidate: 40%
Charm/Impress: 30%
Health Points: 20 (+1D6/lvl)
S.D.C.: 62 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 40 (+1D4+4/lvl)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: Not applicable.

Stats
IQ: 12
ME: 10
MA: 16
PS: 27 (Lift/Carry: 1080/540lbs.)
PP: 18
PE: 20
PB: 16
SPD: 18 (Run: 13 mph.)
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