Homebrew Creations: Bear-Centaur R.C.C. (Rifts)

I was inspired by the fantastic work below, which is done by the professional, French artist Aube (also known as Dawn) and is used with full permissions. You can check out their works through Facebook, Tumblr, DeviantArt, or their main page on Blogspot (you may have to translate the pages from François.)

The layout is based on the race templates used in Rifts World Book 30: D-Bees of North America, so it should be easy to use, and is complete in that you could use this information to create your own Bear-Centaur player and nonplayer characters. This is a variation of the official Centaur R.C.C., though I’ve made great efforts to differentiate between the two. I tried to keep things balanced; Beartaurs are stronger but not as fast or enduring as Centaurs, and though they are magical, they cannot be psionics and do not interact with technology as often as Centaurs do (according to the text).

If you do decide to create a character using this template, please let me know! It’s what it was made for, and I’d love to hear about it!

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts: Book of Magic, and Rifts World Book 30: D-Bees of North America for reference.
Recommended Setting: They are generally well suited to outdoorsy, traveling campaigns; not suited for tropical or otherwise hot climates due to their thick fur, but that fur helps them traverse many of the harshest cold climates.

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An arctic 'Bear Taur', half humanoid and half polar bear, stands proudly on the ice, likely watching over their Inuit friends. (Art by Aube.)

The elderly woman smiled at me as she handed over a smooth carving made out of some kind of tusk, perhaps walrus. She spoke lowly in her native Inuit dialect, describing the odd composition of the sculpture, “Like the arctic bear, white as snow and as large as a snow drift; almost as tall as a fully grown man before reaching their human waist. At first, we were all frightened, for they are big and frightening, but they are not so different and scary as we found out. They dress like we do in parkas and furs and blankets, trade with us, too – their magic impressed our Shaman and their goods impressed the rest of us. Their faces are different, hairy and with a nose like a bear, but not like their legs are. They travel, a whole tribe, and trade with other Inuit peoples, bringing goods we need for the harsh winter and using magic to help protect our people. We call them ‘Bear Friends’.”

Even as she related how peaceful the Bear-Centaurs supposedly are, I cut my mitten on the sharpened spear of the carving, which was held by strong human arms and almost as imposing as the reared up figure’s powerful ursine legs. The sculpted face was mostly featureless, but I had a hard time imagining anything but a snarl or an open mouthed roar upon it. If these creatures are so strong physically as well as magically, I am sure I would not want to come across one on the tundra – much less an entire pack. Regardless of the account of this tribe, and as uncivilized as they are, we seem to still have every right to fear these beings. – an excerpt from the personal journal of Robert Cote, Canadian cartographer and scholar.

Sharing the homeworld of Centaurs, Bear-Centaurs are just one of the subtypes of the race (the Equine family are most commonly recognized, but Ursine, Feline, and Canine types are also inhabitants). Where Centaurs are regularly regarded as creatures of myth, having visited Earth in its long past and since been written in to its legends, Bear-Centaurs have very rarely visited the planet until after the Cataclysmic Event; when they had, they’d either remained undiscovered, were seen as monstrous beasts, or thought to be hallucinations.

Since the coming of the Rifts, however, a number of them chose to emigrate to Earth with their other Centaurian brethren. Many to the North American continent, primarily Canada, though several families pursue a nomadic lifestyle and wander anywhere that they feel the greatest connection to the Spirits and elements. Often, this means that the Grizzly Men form deep bonds with indigenous peoples, such as the Inuit, various Native American tribes, and other spiritual families throughout the world.
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Toon Tuesday: Cooper the Human CS Navy Sailor (Rifts)

There was a really nasty cold making its rounds at our house and it had finally caught up with our toddler last week. She was absolutely miserable, it was awful. So, I went with an uncomplicated character to make things a bit easier on myself, but still didn’t end up getting it finished in time. So, apologies for my missed week. I currently only have a couple pro-CS toons posted, so have another!

My Dad is proud to be a former US Navy Sailor; I hear his tales and swashbuckling stories all the time. While he was in the service, he introduced a great number of Sailors to Rifts, and I think his Naval career still strongly influences his campaigns as DM and his playstyle as a PC. This character is heavily inspired by him and his tales, though he was in Culinary, not Medical.

A quick note; I’ve added Biology and Chemistry as O.C.C. Skills at +10% for the Medic MOS, and I consider Literacy at +10% to be an available skill (if not automatically included.) This is because more than half of the medical skills require these to be taken and also because they are cornerstones of the medical profession and should have been included in the first place. This also means that by level 3, if they have the required skills, the character could take Medical Doctor, Psycology, Cybernetic Medicine, or Crime Scene Investigation if they desired – all logical steps forward in their career and collected experience by that point. I feel this also opens up the Medic MOS to include various specialties in the medical field, giving more opportunities and customization for the character.

And, though she is of an Officer rank, this is due to her military paid education, and so I did not include the Officer MOS skills (though I could have.) However, as Pilot: Ships is an O.C.C. skill but requires Sewing and Rope Works, those skills have been added at a basic skill level (check out my House Rules for more similar fixes.)

Game: Palladium Books’ Rifts RPG.
Books Needed: Rifts Ultimate Edition, Rifts Sourcebook 04: Coalition Navy, Rifts World Book 11: Coalition War Campaign.
Recommended Setting: Any starting level Coalition campaign group in need of a medic.

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'This injury isn't even half as difficult as birthing a foal; I'll patch you up right quick and you'll be back on your regular rounds in no time!' - LTJG Cooper

General Information
Nickname: O-2 Cooper (Lieutenant Junior Grade)
Exp. Level: One
Experience Table: CS Navy Sailor
R.C.C.: Human
O.C.C.: CS Navy Sailor (Medic MOS)
Alignment: Scrupulous
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: Not applicable.
Health Points: 13 (+1D6/lvl)
S.D.C.: 22 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 8 (permanent)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror/Awe Factor: Not applicable.

Stats
IQ: 15
ME: 16
MA: 13
PS: 13 (Lift/Carry: 260/130 lbs.)
PP: 12
PE: 13
PB: 9
SPD: 13 (Run: 8 mph.)
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Toon Tuesday: Topher the Grackle Tooth Merc Soldier (Rifts)

Grackle Tooth are one of my all time favorite races; being big, Southern mannered reptiles with a passion for heavy weapons and blowing things up pretty much made them reigning champs in that arena for awhile. I’ve played one before (nothing like this fella, except for a mutual love of grenades and rail guns), and some of my most memorable gaming moments were a result of that. I really got into writing him – you might be able to tell by the style and wording, quite a bit of his mannerisms were projected onto the write up! I hope you enjoy another take on the “badass lizard warrior” character type.

Trigger Warnings: Alcoholism and child abuse.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 30: D-Bees of North America, and Rifts World Book 19: Australia (only used for body armour.)
Recommended Setting: Any starting adventuring group who could use a gunner with a fondness for explosives that can also punch like a tank. Not recommended for pro-CS campaigns. Would do well as part of a mercenary or rescue group.

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General Information
Nickname: Topher
Exp. Level: One
Experience Table: Merc Soldier
R.C.C.: Grackle Tooth
O.C.C.: Merc Soldier (Pigman/Heavy Weapons MOS)
Alignment: Unprincipled
Invoke Trust/Intimidate: 80%
Charm/Impress: Not applicable.
Health Points: 23 (+1D6/lvl)
S.D.C.: Not applicable.
M.D.C.: 102 (+3D6/lvl)
P.P.E.: 6 (permanent)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror/Awe Factor: 12; good or bad, Grackle Tooth are mighty impressive.

Stats
IQ: 13
ME: 15
MA: 24
PS: 33 (Supernatural, Lift/Carry: 3,300/1,650 lbs.)
PP: 20
PE: 23 (Supernatural)
PB: 8
SPD: 32 (Run: 22 mph.)
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