Category Archives: Toon Tuesday

Toon Tuesday: Ziznert the Gnome Rogue (Pathfinder)

Game: Pathfinder by Paizo.
Books Needed: Pathfinder Role Playing Game Core Book, or D20PFSRD (Rogue, and Gnome pages.)
Recommended Setting: Average adventuring party, adaptable to any campaign and setting.

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A rogue, this one of Elvish heritage, stands ready with her blades.

Name: Ziznert Halbunk
Level (+Adjustment): One (+0)
Race: Gnome
Class: Rogue
Alignment: Chaotic Neutral
Languages: Common, Gnome, Sylvan, Draconic (INT MOD bonus), and Dwarven (INT MOD bonus).

Attributes (bonuses included in final score)
STR (MOD): 10 (-2 racial) (0)
DEX (MOD): 16 (3)
CON (MOD): 13 (+2 racial) (1)
INT (MOD): 15 (2)
WIS (MOD): 11 (0)
CHA (MOD): 16 (+2 racial) (3)

Physical
Health Points: 8 (+1D8/level)
Speed: 20ft.
Size: Small
Armor Class (10 + Armour Bonus + Shield Bonus + DEX MOD + Size Mod + Special Bonuses): 16
Base Attack/Grapple: +1/+0
Penalties: -1 Combat Maneuver Bonus, -1 Combat Maneuver Defense.
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Toon Tuesday: Gripbark the Furbolg Fighter (Warcraft)

I genuinely loved Furbolgs, and the questing zones which featured them in World of Warcraft, so I thought I would write one up. I was fairly upset that [Dartol’s Rod of Transformation] was Alliance only, too. I waffled over the Fighter and Healer, but finally opted for the preferred class of the race. There’s a pun hidden in here. I’m not sorry.

Game: White Wolf Publishing’s Warcraft RPG
Books Needed: Warcraft RPG Core Book First Edition, Manual of Monsters (pages 45-47), Dungeons and Dragons Player’s Handbook 3.5.
Recommended Setting: Any climate, though they prefer forested areas and temperate regions. Northrend is home to many Furbolgs as well, and would be suitable. Most suited to a neutral campaign, perhaps which features her preferred races heavily.

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Furbolgs do not typically wear much armour, preferring the toughness of their own hide for protection; what they may wear is piecemeal-type hide armour.

Name: Sanmune “Gripbark” Barkskin (pronounced Sahn-moon)
Level (+Adjustment): One (+2)
Race: Furbolg
Class: Fighter
Alignment: Chaotic Good
Affiliation: Neutral
Languages: Ursine, Common, Darnassian

Attributes (bonuses included in final score)
STR (MOD): 24 (+8 racial) (7)
DEX (MOD): 20 (+2 racial) (5)
CON (MOD): 17 (+4 racial) (3)
INT (MOD): 12 (1)
WIS (MOD): 11 (0)
CHA (MOD): 16 (+2 racial) (3)

Physical
Health Points: 24 (+1D10/lvl)
Initiative: Not applicable.
Speed: 30ft
Size: Large
Armor Class (10 + Armour Bonus + Shield Bonus + DEX MOD + Size Mod + Special Bonuses): 19
Base Attack/Grapple: +6/+4
Space/Reach: 10ft/10ft
Special Attacks: Improved Grab (see Feats.)
Special Qualties: Darkvision 60ft, can lift and carry double that of Medium size.
Penalties: -1 attack rolls, -4 hide checks
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Toon Tuesday: Eli the Dog-Boy CS Officer (Rifts)

My very first ever character was a feral Dog-Boy (Malamute breed), and I have played many, many Dog-Boys since then; they are my absolute favorite R.C.C.! However, my table rarely hosts pro-CS games, so I figured I would change it up a bit! For more information about his identification number, see rule 10 of my Rifts specific House Rules.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 11: Coalition War Campaign.
Recommended Setting: Coalition campaign. There is very little which could persuade Eli to leave the Coalition State military.

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A Coalition Dog Pack and their Psi-Stalker handler.

General Information
Name: Elliott or “Eli”
Exp. Level: One
R.C.C.: Dog-Boy (Elkhound)
O.C.C.: Not applicable.
Alignment: Unprincipled
Invoke Trust/Intimidate: 70%
Charm/Impress: 70%
Health Points: 23 (+1D6/lvl)
S.D.C.: 106 (+ 1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 12 (permanent)
I.S.P.: 64 (+10/lvl)
Chi: Not applicable.
Horror Factor: Not applicable.

Stats
IQ: 17 (+3% to all new skills)
MA: 22
ME: 24
PS: 29 (Lift/Carry: 2320/1160lbs)
PP: 13
PE: 23
PB: 24
SPD: 38 (Run: 26.5 mph)
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