Category Archives: Character Creation

Toon Tuesday: Banjo the Kwarla Demon Hunter (Rifts)

Happy Veterans Day to any of our dice rolling veterans that may be reading this!

I really like the Kwarla; not because the basic R.C.C. is relatively easy to write up, but because the whole “gruff, wandering demon slayer” vibe just grabbed a hold of me, and I really like his signature weapon. Fun fact: “Banjo” is considered a traditional Australian name after the bush poet/journalist Andrew “Banjo” Patterson.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book19: Australia.
Recommended Setting: Best suited to Australia, though they could have traveled to other continents somehow (but would prove difficult to understand as they only speak Aboriginal and Australian English, which is heavy with slang and accent). Kwarla are a moderately primitive race (they know of technology, but don’t understand its use and most find it to be too removed from nature to bother with), and are noted as possibly difficult to play; they should be approved by the DM to be utilized as a PC. They also make good NPCs as guides, or as surprising allies when fighting a supernatural creature or demon in the Outback. Can be played in any good aligned group, though the primitive nature of the race makes technology and interaction in cities uncomfortable for role playing. Good for any skilled role player who wants a challenge.

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‘I’ve wand’d far from m’ tribe ‘nd homeland – killed many demons, broken bloody evildoers with m’ claws – ‘nd you an’na call me “cute and fluffy”?’ – Banjo

'I've wand'd far from m' tribe 'nd homeland - killed many demons, broken bloody evildoers with m' claws - 'nd you an'na call me

General Information
Nickname: Banjo
Exp. Level: One
Experience Table: Kwarla Demon Hunter
R.C.C.: Kwarla Demon Hunter
O.C.C.: Not applicable.
Alignment: Principled
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: Not applicable.
Health Points: 21 (+1D6/lvl)
S.D.C.: Not applicable.
M.D.C.: 27 (+1D6/lvl)
P.P.E.: 44 (+1D6/lvl)
I.S.P.: 20 (+1D6/lvl)
Chi: Not applicable.
Horror Factor: 8 alone, 11 if 3 or more Kwarla are present (only applicable to evil sorcerers/supernatural beings.)

Stats
IQ: 10
ME: 20
MA: 12
PS: 29 (Supernatural, Lift/Carry: 2900/1450 lbs.)
PP: 19
PE: 21 (Supernatural)
PB: 14
SPD: 19 (Run: 14 mph.)

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Toon Tuesday: The Last Hammer, a Human Scathac Druid (Rifts)

Scathacs get a surprising amount of powerful magic item and weapon access at first level. Of course, I’ve not played in the England setting for more than a session or two, so perhaps that is appropriate for the land? This one was quite interesting to write, as when I think of Druids, even Druidic Warriors, they also typically have access to magic spells, whereas the Druids of Rifts are more like apothecaries, enchanters, and blacksmiths; gentler versions of evil witches, really. I’m intrigued by it, and was not disappointed at all; it makes for a very interesting character who is also much stronger than the description belies. I named the horse after a fairly well known steed with a ginger, Scottish maiden rider, too.

Oh, and just a small note: GO VOTE TODAY!

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 03: England, and also some items borrowed from Kitsune’s Palladium Web Page (fan made, Palladium Books O.C.C.s/items/spells/etc.)
Recommended Setting: England and surrounding areas will yield the best opportunities for any Druid, though they could find themselves in other lands and still function well. Suited to any good aligned, beginning party, not suited in anti-magic campaigns.

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'Aye, that wuld be why ah'm callin' m'self 'Las' Hammer'; 'cause o' my hammer an' my bein' a lass. Righ' tha's it. Now, lass or no', I'll be expectin' the same wage as yon smithy... plus m' 'chanting fee, o'course.' - The Last Hammer

General Information
Nickname: Caoh (pronounced “K-O”), “the Last Hammer”, or just “Hammer”
Exp. Level: One
Experience Table: Scathac Druid
R.C.C.: Human
O.C.C.: Scathac Druid
Alignment: Scrupulous
Invoke Trust/Intimidate: 40%
Charm/Impress: 30%
Health Points: 20 (+1D6/lvl)
S.D.C.: 62 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 40 (+1D4+4/lvl)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: Not applicable.

Stats
IQ: 12
ME: 10
MA: 16
PS: 27 (Lift/Carry: 1080/540lbs.)
PP: 18
PE: 20
PB: 16
SPD: 18 (Run: 13 mph.)
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High Level Toon Tuesday: Captain Reed the Bayou Ursine River Pirate (Rifts)

My first completed write up for a Rifts NPC villain (I had been working on an ancient dragon, but scrapped it); I wanted to add a little flavour to it with a unique race/class combination. I’ve seen plenty of Pirate O.C.C.s, but River Pirates (or as they are coined in the text, “brown water brigands”) are an overlooked niche – one I plan to fill in with a full write up for the crew and operation that this one runs. This particular pirate is named after two amazing lady pirates of history, too! A bit of a note, this character’s skills were leveled normally according to the text as opposed to my specialized House Rules, for ease of use and possible conversion, and I took some liberties with level increases for S.D.C., as there wasn’t one listed for this race (given their high starting S.D.C. and higher hit die, I had to assume this would be higher than average.)

EDIT 10/2014: I have decided to start adding Quick Stats at the bottom of the workup, they are modeled on stats given for NPCs throughout the books. This will be included for each Rifts character from this point forward (I may go back and add it to all previous characters, but that would take awhile.)

EDIT 11/2014: I wrote up her crew and operations (along with some gear, adventure ideas, and general setup), but neglected to add it in here: Groups, Troupes, and Crews: Harpoon’s Folly.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 30: D-Bees of North America, Rifts Sourcebook 04: Coalition Navy, and also some items borrowed from Kitsune’s Palladium Web Page (fan made, Palladium Books O.C.C.s/items/spells/etc.)
Recommended Setting: Best suited as an NPC villain or contact, but also a possible PC in a higher level, evil aligned campaign (especially if the other party members are a part of her crew.) Could be converted to the Captain of a more sea-faring venture, though more suited to long river raiding.

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'Alrigh', you ruffians! There's word of a weapons cache headed three towns south by water, 'bout a day's ride away. Guarded by some bloody good casters, so you know what that means; hit 'em hard, fast, and a'fore they bubble!' - Cap'n Reed

General Information
Nickname: Captain Reed
Exp. Level: Ten
Experience Table: River Pirate
R.C.C.: Bayou Ursine
O.C.C.: River Pirate
Alignment: Miscreant
Invoke Trust/Intimidate: 40%
Charm/Impress: Not applicable.
Health Points: 87 (+1D10/lvl)
S.D.C.: 945 (+3D10/lvl)
M.D.C.: Not applicable.
P.P.E.: 56 (+1D6/lvl)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: Not applicable.

Stats
IQ: 17 (+3% bonus to all new skills.)
ME: 14
MA: 16
PS: 24 (Augmented, Lift/Carry: 1200/600 lbs.)
PP: 16
PE: 17
PB: 12
SPD: 15 (Run: 10 mph, ×2 when swimming in or under water.)
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