My first completed write up for a Rifts NPC villain (I had been working on an ancient dragon, but scrapped it); I wanted to add a little flavour to it with a unique race/class combination. I’ve seen plenty of Pirate O.C.C.s, but River Pirates (or as they are coined in the text, “brown water brigands”) are an overlooked niche – one I plan to fill in with a full write up for the crew and operation that this one runs. This particular pirate is named after two amazing lady pirates of history, too! A bit of a note, this character’s skills were leveled normally according to the text as opposed to my specialized House Rules, for ease of use and possible conversion, and I took some liberties with level increases for S.D.C., as there wasn’t one listed for this race (given their high starting S.D.C. and higher hit die, I had to assume this would be higher than average.)
EDIT 10/2014: I have decided to start adding Quick Stats at the bottom of the workup, they are modeled on stats given for NPCs throughout the books. This will be included for each Rifts character from this point forward (I may go back and add it to all previous characters, but that would take awhile.)
EDIT 11/2014: I wrote up her crew and operations (along with some gear, adventure ideas, and general setup), but neglected to add it in here: Groups, Troupes, and Crews: Harpoon’s Folly.
Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 30: D-Bees of North America, Rifts Sourcebook 04: Coalition Navy, and also some items borrowed from Kitsune’s Palladium Web Page (fan made, Palladium Books O.C.C.s/items/spells/etc.)
Recommended Setting: Best suited as an NPC villain or contact, but also a possible PC in a higher level, evil aligned campaign (especially if the other party members are a part of her crew.) Could be converted to the Captain of a more sea-faring venture, though more suited to long river raiding.
Nickname: Captain Reed
Exp. Level: Ten
Experience Table: River Pirate
R.C.C.: Bayou Ursine
O.C.C.: River Pirate
Invoke Trust/Intimidate: 40%
Charm/Impress: Not applicable.
Health Points: 87 (+1D10/lvl)
S.D.C.: 945 (+3D10/lvl)
M.D.C.: Not applicable.
P.P.E.: 56 (+1D6/lvl)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror Factor: Not applicable.
IQ: 17 (+3% bonus to all new skills.)
PS: 24 (Augmented, Lift/Carry: 1200/600 lbs.)
SPD: 15 (Run: 10 mph, ×2 when swimming in or under water.)