Tag Archives: toon tuesday

Toon Tuesday: Brightbottle the Dwarf Paladin (Pathfinder)

Yep, I like my lady Dwarves with facial hair (and I don’t mean partial mutton chops with the rest fair and bare, either!) We could argue all day long, but honestly, I’ve always allied myself with the notion that most dwarves resemble each other, the main difference being skin/hair colours between clans and reproductive organs. I don’t feel that gender is any real distinction amongst them and like to believe most couldn’t easily tell the difference anyway.) Also, short of only a few inches difference, Pathfinder describes both genders as “taking pride in the length of their hair” with no specifications on female facial hair presence. Also, I love the “Home, Family, Motherhood” type Gods. They need more love and representation, so I tried to explore a bit of that here.

Game: Pathfinder by Paizo.
Books Needed: Pathfinder Role Playing Game Core Book First Edition, and D20PFSRD (Dwarf and Paladin pages primarily.)
Recommended Setting: Mountainous or cold climate, Dwarven relations, child oriented, or high glory campaigns. Suited to any level one adventuring party, will not ally with evil alignments.

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A Human Paladin, found on page 61 of the Pathfinder Role Playing Game Core Book.

Name: Judea Brightbottle
Level (+Adjustment): One (+0)
Race: Dwarf
Class: Paladin
Alignment: Lawful Good
Languages: Common, Dwarven.

Attributes (bonuses included in final score)
STR (MOD): 13 (1)
DEX (MOD): 12 (1)
CON (MOD): 16 (+2 racial) (3)
INT (MOD): 11 (0)
WIS (MOD): 19 (+2 racial) (4)
CHA (MOD): 14 (-2 racial) (2)

Physical
Health Points: 10 (+1D10/level)
Speed: 20ft (not affected by encumberance/armour/etc.)
Size: Medium
Armor Class (10 + Armour Bonus + Shield Bonus + DEX MOD + Size Mod + Special Bonuses): 19
Base Attack/Grapple: +1/+0
Penalties: Not applicable.
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Toon Tuesday: Ziznert the Gnome Rogue (Pathfinder)

Game: Pathfinder by Paizo.
Books Needed: Pathfinder Role Playing Game Core Book, or D20PFSRD (Rogue, and Gnome pages.)
Recommended Setting: Average adventuring party, adaptable to any campaign and setting.

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A rogue, this one of Elvish heritage, stands ready with her blades.

Name: Ziznert Halbunk
Level (+Adjustment): One (+0)
Race: Gnome
Class: Rogue
Alignment: Chaotic Neutral
Languages: Common, Gnome, Sylvan, Draconic (INT MOD bonus), and Dwarven (INT MOD bonus).

Attributes (bonuses included in final score)
STR (MOD): 10 (-2 racial) (0)
DEX (MOD): 16 (3)
CON (MOD): 13 (+2 racial) (1)
INT (MOD): 15 (2)
WIS (MOD): 11 (0)
CHA (MOD): 16 (+2 racial) (3)

Physical
Health Points: 8 (+1D8/level)
Speed: 20ft.
Size: Small
Armor Class (10 + Armour Bonus + Shield Bonus + DEX MOD + Size Mod + Special Bonuses): 16
Base Attack/Grapple: +1/+0
Penalties: -1 Combat Maneuver Bonus, -1 Combat Maneuver Defense.
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Toon Tuesday: Gripbark the Furbolg Fighter (Warcraft)

I genuinely loved Furbolgs, and the questing zones which featured them in World of Warcraft, so I thought I would write one up. I was fairly upset that [Dartol’s Rod of Transformation] was Alliance only, too. I waffled over the Fighter and Healer, but finally opted for the preferred class of the race. There’s a pun hidden in here. I’m not sorry.

Game: White Wolf Publishing’s Warcraft RPG
Books Needed: Warcraft RPG Core Book First Edition, Manual of Monsters (pages 45-47), Dungeons and Dragons Player’s Handbook 3.5.
Recommended Setting: Any climate, though they prefer forested areas and temperate regions. Northrend is home to many Furbolgs as well, and would be suitable. Most suited to a neutral campaign, perhaps which features her preferred races heavily.

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Furbolgs do not typically wear much armour, preferring the toughness of their own hide for protection; what they may wear is piecemeal-type hide armour.

Name: Sanmune “Gripbark” Barkskin (pronounced Sahn-moon)
Level (+Adjustment): One (+2)
Race: Furbolg
Class: Fighter
Alignment: Chaotic Good
Affiliation: Neutral
Languages: Ursine, Common, Darnassian

Attributes (bonuses included in final score)
STR (MOD): 24 (+8 racial) (7)
DEX (MOD): 20 (+2 racial) (5)
CON (MOD): 17 (+4 racial) (3)
INT (MOD): 12 (1)
WIS (MOD): 11 (0)
CHA (MOD): 16 (+2 racial) (3)

Physical
Health Points: 24 (+1D10/lvl)
Initiative: Not applicable.
Speed: 30ft
Size: Large
Armor Class (10 + Armour Bonus + Shield Bonus + DEX MOD + Size Mod + Special Bonuses): 19
Base Attack/Grapple: +6/+4
Space/Reach: 10ft/10ft
Special Attacks: Improved Grab (see Feats.)
Special Qualties: Darkvision 60ft, can lift and carry double that of Medium size.
Penalties: -1 attack rolls, -4 hide checks
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