Tag Archives: Palladium Rifts

Toon Tuesday: The Seeker, a Human Battle Magus Controller (Rifts)

Just when we thought we were able to take a breather from doctors and appointments, our poor toddler has a big dental issue that needs to be taken care of. Thankfully, I’ve already got this character post pretty much ready to go, and in trying to stick with my tentative biweekly schedule, I should have enough of a buffer to get the next one done on time while still meeting my child’s needs. So enjoy this one, it ended up being more fun than I anticipated – especially for a spell caster “robot pilot” type character (those ones are usually a much bigger pain).

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts: Book of Magic, Rifts World Book 16: Federation of Magic.
Recommended Setting: The Magic Zone is the most common area to find Controllers and their Magus brethren, but they can travel elsewhere (though only typically under certain conditions, like seeking out lost Automatons or deceased Controllers, or pursuing a personal, Lord Magus approved quest). Suited to any good aligned, magic friendly group of starting or mid level, also potentially suited to M.D.C. campaigns (though the character itself is not very durable or powerful without their Automatons). Also suited to combat, seek and capture, or espionage type adventure.


'A giant golem you say? Well, that's not so unusual for those mage types, you know; always animating something or other to do their dirty work. Headed South toward the forest, right? Trust me, it's probably nothing to worry about and it shouldn't bother you or your town again.' - Keeva the Seeker

General Information
Nickname: The Seeker
Exp. Level: One
Experience Table: Controller Magus O.C.C.
R.C.C.: Human
O.C.C.: Controller (Battle Magus Subset)
Alignment: Scrupulous
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: Not applicable.
Health Points: 20 (+1D6/lvl)
S.D.C.: 52 (+1D6/lvl)
M.D.C.: Not applicable; see Automatons in Power Armour.
P.P.E.: 48 (+2D4/lvl)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror/Awe Factor: Not applicable; the Automatons have their own Horror Factors, however (see Power Armour).

IQ: 12
ME: 17
MA: 13
PS: 22 (Lift/Carry: 880/440 lbs.)
PP: 17
PE: 20
PB: 13
SPD: 20 (Run: 13.5 mph.)
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Toon Tuesday: Z the Zenith Moon Warper (Rifts)

My wife has written up…oh, probably 5 Zenith Moon Warpers in the past! So I just had to see what all the fuss was about, and I have to say that I’m pretty impressed by their abilities and innate skills. Overpowered much? Oh, yes. But in an M.D.C. campaign I could definitely see how fun and fitting they could be.

This particular Z-Warper was quite enjoyable to write, and much of her story is inspired by my wife’s characters (many ended up starting as slaves, partly for balance but mostly, I think, because it was hard to fit them in with our groups otherwise) and so came easily to me. Due to trauma, this character also has two insanities to start (which I know many DMs see as optional in the first place), as well as a unique vulnerability: being branded as a slave. I like writing up those special character traits, perhaps I will have to develop some more in the future.

As to my own personal issues, well, they are ever present. But I am getting assistance for it and have been trying to find more time for myself, which has been very helpful for my stress levels. Thus, I may be able to tentatively commit to biweekly character posts – but keep in mind the word “tentatively”. Anyway, enjoy!

EDIT 07/16/2015: Completely forgot to add in all of the Gymnastics abilities. This has been corrected.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts: Book of Magic, Rifts World Book 30: D-Bees of North America.
Recommended Setting: Michigan, Eastern Canada, and the Magic Zone are all common habitats for groups of Zenith Moon Warpers, although this particular character is suited to anywhere that can house a sizeable anti-slavery smuggling operation (inner city, cross country, and so on.) Z-Warpers have a high slave market value (2D6×10,000 credits, even higher for escapees) and so hate slavers and many authority figures, and with their abilities make excellent assassins and spies. Would make an excellent team member to any espionage group, or with characters she’s already established a rapport or a mutually beneficial background with. Not CS friendly, recommended for M.D.C. campaigns for balance, but could fit well in a higher level S.D.C. campaign.


'These are not the slaves you're looking for...' - Blue Crusaders Operative Z

General Information
Nickname: “Z” or “Zora” to those she’s close to.
Exp. Level: One
Experience Table: Zenith Moon Warper/Lanotaur
R.C.C.: Zenith Moon Warper
O.C.C.: Not applicable.
Alignment: Anarchist
Invoke Trust/Intimidate: 75%
Charm/Impress: 60%
Health Points: 23 (+1D6/lvl)
S.D.C.: Not applicable.
M.D.C.: 69 (+1D6/lvl; +20% when the moon is full or nearly full.)
P.P.E.: 116 (+1D6+1/lvl)
I.S.P.: 91 (+1D6+1/lvl; +20% when the moon is full or nearly full, considered a Major Psychic.)
Chi: Not applicable.
Horror/Awe Factor: 10 when in wolf form or identified as a Zenith Moon Warper (+1 at levels 4, 8, and 12).

IQ: 16
ME: 17
MA: 23
PS: 24 (Supernatural, Lift/Carry: 2,400/1,200 lbs.; +20% when the moon is full or nearly full.)
PP: 24
PE: 23 (Supernatural)
PB: 22
SPD: 45 (Run: 30.5 mph.)
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Toon Tuesday: Ripley the Human Tundra Ranger (Rifts)

I have, unfortunately, been buried under appointments, family stress, medical setbacks, and unscheduled trips to see specialists. This has all kept piling up since the start of April, and no end really seems to be in sight as we wade through all of these issues and personal problems. So I have to maintain the erratic posting non-schedule that’s come to pass recently, in an effort to keep my head above the water. I miss writing characters regularly, and it is a great de-stressor at times, but I just do not have the time, energy, focus, or inspiration lately for it. But here’s a simple character that I’ve sort of cobbled together here and there in brief moments of creativity and drive. Who knows? This hiatus could clear up quickly enough; we are making efforts to relieve as much personal stress as possible, after all.

The gear was probably the most complicated part of the write up, as Rifts: Canada offers some unique vehicles and specialty gear designed for the terrain. The text also lumps all of the Tundra Rangers’ gear lists together, only differentiating based on assignment, rank, O.C.C., and climate; much like any Coalition soldier in that respect. I’m not sure that I’ve written any characters who are immigrants (or are immediate descendants of immigrants); it really added another level to the character and influenced parts of his backstory that I wouldn’t have considered previously.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 20: Canada.
Recommended Setting: As they were designed for Rifts: Canada, they would be most suited there as a part of a good aligned group. They serve as protectors of the innocent, and as such make great monster hunters, town protecters, wandering rangers, and helpful miltant group members.


'I watch a lot of those restored Pre-Rifts sci-fi films, and I gotta say that it's funny just how much they got wrong, but downright scary how much they got right.' - Ripley

General Information
Nickname: Ripley
Exp. Level: One
Experience Table: Tundra Ranger
R.C.C.: Human
O.C.C.: Tundra Ranger Soldier/Lawman
Alignment: Principled
Invoke Trust/Intimidate: None.
Charm/Impress: None.
Health Points: 19 (+1D6/lvl)
S.D.C.: 51 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 12
I.S.P.: Not applicable.
Chi: Not applicable.
Horror/Awe Factor: Not applicable.

IQ: 10
MA: 8
PS: 19 (Lift/Carry: 760/380 lbs.)
PP: 16
PE: 19
PB: 8
SPD: 11 (Run: 7.5 mph.)
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