My wife has written up…oh, probably 5 Zenith Moon Warpers in the past! So I just had to see what all the fuss was about, and I have to say that I’m pretty impressed by their abilities and innate skills. Overpowered much? Oh, yes. But in an M.D.C. campaign I could definitely see how fun and fitting they could be.
This particular Z-Warper was quite enjoyable to write, and much of her story is inspired by my wife’s characters (many ended up starting as slaves, partly for balance but mostly, I think, because it was hard to fit them in with our groups otherwise) and so came easily to me. Due to trauma, this character also has two insanities to start (which I know many DMs see as optional in the first place), as well as a unique vulnerability: being branded as a slave. I like writing up those special character traits, perhaps I will have to develop some more in the future.
As to my own personal issues, well, they are ever present. But I am getting assistance for it and have been trying to find more time for myself, which has been very helpful for my stress levels. Thus, I may be able to tentatively commit to biweekly character posts – but keep in mind the word “tentatively”. Anyway, enjoy!
EDIT 07/16/2015: Completely forgot to add in all of the Gymnastics abilities. This has been corrected.
Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts: Book of Magic, Rifts World Book 30: D-Bees of North America.
Recommended Setting: Michigan, Eastern Canada, and the Magic Zone are all common habitats for groups of Zenith Moon Warpers, although this particular character is suited to anywhere that can house a sizeable anti-slavery smuggling operation (inner city, cross country, and so on.) Z-Warpers have a high slave market value (2D6×10,000 credits, even higher for escapees) and so hate slavers and many authority figures, and with their abilities make excellent assassins and spies. Would make an excellent team member to any espionage group, or with characters she’s already established a rapport or a mutually beneficial background with. Not CS friendly, recommended for M.D.C. campaigns for balance, but could fit well in a higher level S.D.C. campaign.
Nickname: “Z” or “Zora” to those she’s close to.
Exp. Level: One
Experience Table: Zenith Moon Warper/Lanotaur
R.C.C.: Zenith Moon Warper
O.C.C.: Not applicable.
Invoke Trust/Intimidate: 75%
Health Points: 23 (+1D6/lvl)
S.D.C.: Not applicable.
M.D.C.: 69 (+1D6/lvl; +20% when the moon is full or nearly full.)
P.P.E.: 116 (+1D6+1/lvl)
I.S.P.: 91 (+1D6+1/lvl; +20% when the moon is full or nearly full, considered a Major Psychic.)
Chi: Not applicable.
Horror/Awe Factor: 10 when in wolf form or identified as a Zenith Moon Warper (+1 at levels 4, 8, and 12).
PS: 24 (Supernatural, Lift/Carry: 2,400/1,200 lbs.; +20% when the moon is full or nearly full.)
PE: 23 (Supernatural)
SPD: 45 (Run: 30.5 mph.)