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Toon Tuesday: The Seeker, a Human Battle Magus Controller (Rifts)

Just when we thought we were able to take a breather from doctors and appointments, our poor toddler has a big dental issue that needs to be taken care of. Thankfully, I’ve already got this character post pretty much ready to go, and in trying to stick with my tentative biweekly schedule, I should have enough of a buffer to get the next one done on time while still meeting my child’s needs. So enjoy this one, it ended up being more fun than I anticipated – especially for a spell caster “robot pilot” type character (those ones are usually a much bigger pain).

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts: Book of Magic, Rifts World Book 16: Federation of Magic.
Recommended Setting: The Magic Zone is the most common area to find Controllers and their Magus brethren, but they can travel elsewhere (though only typically under certain conditions, like seeking out lost Automatons or deceased Controllers, or pursuing a personal, Lord Magus approved quest). Suited to any good aligned, magic friendly group of starting or mid level, also potentially suited to M.D.C. campaigns (though the character itself is not very durable or powerful without their Automatons). Also suited to combat, seek and capture, or espionage type adventure.


'A giant golem you say? Well, that's not so unusual for those mage types, you know; always animating something or other to do their dirty work. Headed South toward the forest, right? Trust me, it's probably nothing to worry about and it shouldn't bother you or your town again.' - Keeva the Seeker

General Information
Nickname: The Seeker
Exp. Level: One
Experience Table: Controller Magus O.C.C.
R.C.C.: Human
O.C.C.: Controller (Battle Magus Subset)
Alignment: Scrupulous
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: Not applicable.
Health Points: 20 (+1D6/lvl)
S.D.C.: 52 (+1D6/lvl)
M.D.C.: Not applicable; see Automatons in Power Armour.
P.P.E.: 48 (+2D4/lvl)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror/Awe Factor: Not applicable; the Automatons have their own Horror Factors, however (see Power Armour).

IQ: 12
ME: 17
MA: 13
PS: 22 (Lift/Carry: 880/440 lbs.)
PP: 17
PE: 20
PB: 13
SPD: 20 (Run: 13.5 mph.)
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