Category Archives: Toon Tuesday

Toon Tuesday: Ferret the Human Maze Rat (Rifts)

A simple but fun O.C.C., the City Rat has a few variations on its archetype that each offer a unique perspective for different city dwellers. I haven’t written many, but each one has been singular in their abilities and specializations.

I wish I had the Rifter issue with the optional rules for parkour, it would have fit well with this character. The bicycling pilot skill is also quite overlooked, I think, and in a city or small area setting has the potential to be much more useful than other pilot skills. However, there are no stats that I can find for bicycles! So, I made up some maintenance rules and general M.D.C./S.D.C. ratings – a City Rat O.C.C. starts off with a higher end, heavy duty bicycle, so I opted to give it a low M.D.C. rating. This also means that an M.D.C. bicycle could potentially work for supernaturally strong races, too. This particular character has the M.D.C. Mountain Bike version, but I hope to post all of my custom/homebrew items and materials in a collective fashion soon.

Due to new developments at home, I will have even less time for writing than usual, and I have to cut down my character posts to a biweekly basis. This is unfortunate, but hopefully I’ll be able to post on a weekly basis for awhile yet. Rest assured, I don’t think I could abandon Toon Tuesdays – it’s one of my best stress relief tools and also one of the only ways I still get to participate in the RPG community. I will grant more updates and details as they develop.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts Bionic Sourcebook.
Recommended Setting: Best suited to inner city campaigns, this character can work well within or outside of a gang or organization. Can play either good or evil aligned campaigns, not recommended for pro-CS groups/campaigns.

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'Yeah, I know the guy you're talkin about, but anythin North of Ferris is a minefield of piggies just waitin to pluck me off the streets, you know? Oh, I'll still do it, but you're lookin at 100, no 150 extra. Take it or leave it, man.' - Ferret

General Information
Nickname: Ferret
Exp. Level: One
Experience Table: Maze Rat
R.C.C.: Human
O.C.C.: Maze Rat
Alignment: Anarchist
Invoke Trust/Intimidate: 50%
Charm/Impress: Not applicable.
Health Points: 19 (+1D6/lvl)
S.D.C.: 44 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 31 (permanent)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror/Awe Factor: Not applicable.

Stats
IQ: 12
ME: 15
MA: 18
PS: 15 (Lift/Carry: 300/150 lbs.)
PP: 16
PE: 19
PB: 13
SPD: 35 (Run: 23 mph.)
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Toon Tuesday: Dustbin Durvin the Dwarf Techno-Wizard (Rifts)

The fact that Techno-Wizards have to use their magic through appropriate technology and enchantments only work with applicable paint jobs, add ons, and so forth is a really nice touch for this class. I like encouraging my players to be creative with things like that. I had thoughts of making a custom magical feature for the vehicle; Charismatic Aura which functions via a righteous mural on the side involving unicorns, guitars, and space scenes most likely. Perhaps once I have a better grasp on Techno-Wizard construction I’ll make a post with some custom enchantments.

As this character comes from a wealthy family of inventors, I saw fit that he should have (limited) access to some hefty funds and a monthly allowance. I’ve also created a homebrew magic item with Dwarven magic and technology in mind; Dwarven Rune Grease. As this is a homebrew creation and not official material, you should seek the DM’s approval before implementing it.

A lot of the Techno-Wizard construction rules got cut from the RUE, which made the vehicles and other gear a huge pain in the neck! I actually had to dig out my old RMB. Just one of those Palladium things, I guess.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts: Main Book, Rifts: Book of Magic, Rifts Conversion Book 01.
Recommended Setting: Any starting level advenuring group, also potentially suited for Mega-Damage campaigns (you’d probably want to give him a level or some upgraded gear first). Not good for pro-CS or anti-magic campaigns.

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'Yes, I am the youngest of the Anvilmech inventor clan. Legacy? Well, yes, I suppose there's a legacy to live up to, my family is responsible for many technological breakthroughs. No, no, I'm not working on anything currently. Er, nothing important anyway! No, I don't have any schematics...Which class did you say you were researching this for again?' - Durvin Anvilmech

General Information
Nickname: Dustbin McAnvil (this is derogatory and he hates it), Durvin (to his friends)
Exp. Level: One
Experience Table: Techno-Wizard
R.C.C.: Dwarf
O.C.C.: Techno-Wizard
Alignment: Scrupulous
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: Not applicable.
Health Points: 19 (+1D6/lvl)
S.D.C.: 20 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 279 (+2D6/lvl)
I.S.P.: 35 (+1D4+1/lvl, Minor Psychic)
Chi: Not applicable.
Horror/Awe Factor: Not applicable.

Stats
IQ: 16 (+2% one time bonus to all new skills.)
ME: 15
MA: 10
PS: 20 (Lift/Carry: 200/400 lbs.)
PP: 15
PE: 19
PB: 9
SPD: 6 (Run: 4 mph.)
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Toon Tuesday: Whistler the Auto-G Gunslinger (Rifts)

A Gunslinger is typically feared and renowned for their skill and reputation, which enables them to get what they want with a threat or a look (and occasionally a bullet). But it also makes them vulnerable, as targets or akin to modern day superstars, they stick out in a crowd and are often easily recognized. This makes the Auto-G, in my opinion, one of the best racial candidates to become a Gunslinger. Shapeshifting ability so they can perform their hits/jobs and then slip away from town to town with their pockets full of cash and a lingering reputation that is also shrouded with an air of mystery sounds like a great space western to me.

I ended up getting this posted later than expected due to some surprise appointments and a week’s worth of crankiness from my not-napping toddler. Also, this R.C.C. and O.C.C. combination was a lot bigger of an undertaking than I realized initially; I had to type up so many different equipment templates! Anyway, I think my hard work payed off.

Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 30: D-Bees of North America, and Rifts World Book 14: New West.
Recommended Setting: New West, suitable for the role of a marksman, some forms of espionage, or as a hired assassin. Not recommended for pro-CS campaigns. Potentially suited for Mega Damage campaigns (with the right DNA to replicate that puts them on level) and either good or evil aligned adventures.

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'You don't need'ta know who I took outta this world, only that I kin do it fer you, too, fer enough coin. If that's not enough fer you, les' just say the Sheriff three towns East won' ferget me soon.' - Whistler

General Information
Nickname: Whistler
Exp. Level: One
Experience Table: Gunslinger
R.C.C.: Auto-G
O.C.C.: Gunslinger
Alignment: Anarchist
Invoke Trust/Intimidate: Not applicable.
Charm/Impress: 55% (+5% when dressed to impress)
Health Points: 18 (+1D6/lvl)
S.D.C.: 60 (+1D6/lvl)
M.D.C.: Not applicable unless in the form of an M.D.C. creature.
P.P.E.: 88 (+1D6/lvl)
I.S.P.: 43 (+1D6+1/lvl)
Chi: Not applicable.
Horror/Awe Factor: 10 if revealed as an Auto-G. 8 for their natural prescence or known reputation as a Gunslinger (+1 at levels 2, 4, 5, 6, 8, 10, 11, 13, and 15, and +2 when dealing with ordinary folk.)

Stats
IQ: 18 (+4% one time bonus to all current and future skills.)
ME: 21
MA: 14
PS: 12 (Lift/Carry: 240/120 lbs.)
PP: 18
PE: 18
PB: 21 (+1 when dressed to impress)
SPD: 11 (Run: 7.5 mph.)
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