Ah, Obsedai, the hulking rock monsters who fill the “warrior poet” type trope. Not complaining, I love that archetype! This character was a joy to type up (and not just because I didn’t even have to glance through equipment), and I can see him tending the flowers growing on his shoulders in my minds eye. The change from Robot equivalent to Supernatural strength during a rage was a pain to include, but well worth it in the long run, and an interesting mechanic combat wise, too.
Altogether, Obsedai aren’t terribly complicated to level or outfit and are an absolute beast in combat, but they present some great challenges in the role playing aspect of RPGs due to their nature. Hope you enjoy this peaceful monster as much as I did (heck, I may even play him myself!)
EDIT 03/13/2015: I forgot to add in some of the specific skill bonuses. The totals have been changed to reflect the correction.
Game: Palladium Books’ Rifts RPG
Books Needed: Rifts Ultimate Edition, Rifts World Book 30: D-Bees of North America.
Recommended Setting: Good aligned, M.D.C. campaigns are highly recommended; this character works especially well in groups with Cyber-Knights, Psi-Warriors, Blucies, and Lyn-Srrial, but can function well with any justice-seeking or goodly group. Obsedai are philosophers and warriors, and though they can be very violent in battle, they are most often peaceful – even under pressure. Remember that it is impossible to conceal their inhuman appearance, and also, due to their size and power, they are likely to be attacked first in combat. It is recommended that they start the campaign already familiar with a party member who can help them learn the ways of humankind.
Nickname: “Fisher” which is a mispronounciation of their actual name, “Fissure”.
Exp. Level: One
Experience Table: Combat Cyborg (equivalent)
O.C.C.: Not applicable.
Invoke Trust/Intimidate: 10% (Intimidate only.)
Charm/Impress: Not applicable.
Health Points: 100 (+3D6/lvl)
S.D.C.: 426 (+3D6/lvl, only applicable in S.D.C. environments; Natural A.R. of 16.)
M.D.C.: 260 (+3D6/lvl)
P.P.E.: 50 (Permanent; not a creature of magic, though they may be mistaken for an Earth Elemental.)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror/Awe Factor: 12 normally; 16 when enraged or using Stone Armour.
PS: 40 (Robot equivalent, Supernatural when enraged, Lift/Carry: 2,000/1,000 lbs, ×2 when enraged. Throwing/Archery Range: +60ft)
PB: 4 (By human standards, see Vulnerabilities.)
SPD: 11 (Run: 7.5 mph.)